ButtonMiiverse class
Base classes
- class al::LayoutActor
Constructors, destructors, conversion operators
Public functions
-
void init(const al::
LayoutInitInfo& info) - auto isOn() const -> bool
- void setOff()
- void validate()
- void forceValidate()
- void invalidate()
- void exeWait()
- void exeHoldOn()
- void exeHoldOff()
- void exeDecide()
- void exeOnWait()
- void exeDisable()
- void appear() virtual
- void kill() virtual
- void movement() virtual
- void calcAnim(bool recursive) virtual
- auto getNerveKeeper() const -> NerveKeeper* override
- auto getName() const -> const char* override
- auto getEffectKeeper() const -> EffectKeeper* override
- auto getAudioKeeper() const -> AudioKeeper* override
- auto getLayoutActionKeeper() const -> LayoutActionKeeper* override
- auto getLayoutKeeper() const -> LayoutKeeper* override
- auto getCameraDirector() const -> CameraDirector* override
- auto getSceneObjHolder() const -> SceneObjHolder* override
- auto getMessageSystem() const -> const MessageSystem* override
- void control() virtual
- void initLayoutKeeper(LayoutKeeper*)
- void initActionKeeper()
- void initTextPaneAnimator(LayoutTextPaneAnimator*)
- void initExecuteInfo(LayoutExecuteInfo*)
- void initHitReactionKeeper(HitReactionKeeper*)
- void initSceneInfo(LayoutSceneInfo*)
- void initLayoutPartsActorKeeper(s32)
- void initEffectKeeper(EffectKeeper*)
- void initAudioKeeper(AudioKeeper*)
- void initNerve(const Nerve*, s32)
- void setMainGroupName(const char*)
- void syncAction()
- auto isAlive() const -> bool
- auto getExecuteInfo() const -> LayoutExecuteInfo*
- auto getLayoutSceneInfo() const -> LayoutSceneInfo*
Function documentation
void ButtonMiiverse:: appear() virtual
#include <l/Library/Layout/LayoutActor.h>
void ButtonMiiverse:: kill() virtual
#include <l/Library/Layout/LayoutActor.h>
void ButtonMiiverse:: movement() virtual
#include <l/Library/Layout/LayoutActor.h>
void ButtonMiiverse:: calcAnim(bool recursive) virtual
#include <l/Library/Layout/LayoutActor.h>
NerveKeeper* ButtonMiiverse:: getNerveKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
const char* ButtonMiiverse:: getName() const override
#include <l/Library/Layout/LayoutActor.h>
EffectKeeper* ButtonMiiverse:: getEffectKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
AudioKeeper* ButtonMiiverse:: getAudioKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
LayoutActionKeeper* ButtonMiiverse:: getLayoutActionKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
LayoutKeeper* ButtonMiiverse:: getLayoutKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
CameraDirector* ButtonMiiverse:: getCameraDirector() const override
#include <l/Library/Layout/LayoutActor.h>
SceneObjHolder* ButtonMiiverse:: getSceneObjHolder() const override
#include <l/Library/Layout/LayoutActor.h>
const MessageSystem* ButtonMiiverse:: getMessageSystem() const override
#include <l/Library/Layout/LayoutActor.h>
void ButtonMiiverse:: control() virtual
#include <l/Library/Layout/LayoutActor.h>
void ButtonMiiverse:: initLayoutKeeper(LayoutKeeper*)
#include <l/Library/Layout/LayoutActor.h>
void ButtonMiiverse:: initActionKeeper()
#include <l/Library/Layout/LayoutActor.h>
void ButtonMiiverse:: initTextPaneAnimator(LayoutTextPaneAnimator*)
#include <l/Library/Layout/LayoutActor.h>
void ButtonMiiverse:: initExecuteInfo(LayoutExecuteInfo*)
#include <l/Library/Layout/LayoutActor.h>
void ButtonMiiverse:: initHitReactionKeeper(HitReactionKeeper*)
#include <l/Library/Layout/LayoutActor.h>
void ButtonMiiverse:: initSceneInfo(LayoutSceneInfo*)
#include <l/Library/Layout/LayoutActor.h>
void ButtonMiiverse:: initLayoutPartsActorKeeper(s32)
#include <l/Library/Layout/LayoutActor.h>
void ButtonMiiverse:: initEffectKeeper(EffectKeeper*)
#include <l/Library/Layout/LayoutActor.h>
void ButtonMiiverse:: initAudioKeeper(AudioKeeper*)
#include <l/Library/Layout/LayoutActor.h>
void ButtonMiiverse:: initNerve(const Nerve*,
s32)
#include <l/Library/Layout/LayoutActor.h>
void ButtonMiiverse:: setMainGroupName(const char*)
#include <l/Library/Layout/LayoutActor.h>
void ButtonMiiverse:: syncAction()
#include <l/Library/Layout/LayoutActor.h>
bool ButtonMiiverse:: isAlive() const
#include <l/Library/Layout/LayoutActor.h>
LayoutExecuteInfo* ButtonMiiverse:: getExecuteInfo() const
#include <l/Library/Layout/LayoutActor.h>
LayoutSceneInfo* ButtonMiiverse:: getLayoutSceneInfo() const
#include <l/Library/Layout/LayoutActor.h>