LayoutInitInfo class
Base classes
- class LayoutSceneInfo
Public functions
- void init(ExecuteDirector*, const EffectSystemInfo*, SceneObjHolder*, const AudioDirector*, CameraDirector*, const LayoutSystem*, const MessageSystem*, const GamePadSystem*, PadRumbleDirector*)
- auto getMessageSystem() const -> MessageSystem*
-
void setDrawContext(agl::
DrawContext* drawContext) - void setDrawInfo(nn::ui2d::DrawInfo* drawInfo)
- void setOcclusionCullingJudge(OcclusionCullingJudge* judge)
- auto getFontMgr() const -> eui::FontMgr*
- auto getCameraDirector() const -> CameraDirector*
- auto getPadRumbleDirector() const -> PadRumbleDirector*
- auto getSceneObjHolder() const -> SceneObjHolder*
- auto getGamePadSystem() const -> const GamePadSystem*
Function documentation
eui::FontMgr* al:: LayoutInitInfo:: getFontMgr() const
#include <l/Library/Layout/LayoutSceneInfo.h>
CameraDirector* al:: LayoutInitInfo:: getCameraDirector() const
#include <l/Library/Layout/LayoutSceneInfo.h>
PadRumbleDirector* al:: LayoutInitInfo:: getPadRumbleDirector() const
#include <l/Library/Layout/LayoutSceneInfo.h>
SceneObjHolder* al:: LayoutInitInfo:: getSceneObjHolder() const
#include <l/Library/Layout/LayoutSceneInfo.h>
const GamePadSystem* al:: LayoutInitInfo:: getGamePadSystem() const
#include <l/Library/Layout/LayoutSceneInfo.h>