CoinCollectHintState class

Base classes

class al::ActorStateBase

Constructors, destructors, conversion operators

CoinCollectHintState(al::LiveActor* actor)

Public functions

void init() override
void appear() override
void kill() override
void deleteHintEffect()
void appearHintEffect()
void exeWait()
auto update() -> bool virtual
void control() virtual
auto isDead() const -> bool
auto getNerveKeeper() const -> NerveKeeper* virtual
void initNerve(const Nerve* nerve, s32 stateCount)
void updateNerve()

Protected variables

LiveActor* mActor

Function documentation

bool CoinCollectHintState::update() virtual

void CoinCollectHintState::control() virtual

bool CoinCollectHintState::isDead() const

NerveKeeper* CoinCollectHintState::getNerveKeeper() const virtual

void CoinCollectHintState::initNerve(const Nerve* nerve, s32 stateCount)

void CoinCollectHintState::updateNerve()

Variable documentation

LiveActor* CoinCollectHintState::mActor protected