NerveStateBase class
Base classes
- class NerveExecutor
Derived classes
- class ActorStateBase
-
template<class T>class HostStateBase
-
template<class T>class HostStateBase
-
template<class T>class HostStateBase
-
template<class T>class HostStateBase
-
template<class T>class HostStateBase
- class PlayGuideBgm
- class StageSceneLayout
- class TimeBalloonStateShowAchievement
Constructors, destructors, conversion operators
- NerveStateBase(const char* stateName)
Public functions
- void init() virtual
- void appear() virtual
- void kill() virtual
- auto update() -> bool virtual
- void control() virtual
- auto isDead() const -> bool
- auto getNerveKeeper() const -> NerveKeeper* virtual
- void initNerve(const Nerve* nerve, s32 stateCount)
- void updateNerve()
Function documentation
NerveKeeper* al:: NerveStateBase:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void al:: NerveStateBase:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void al:: NerveStateBase:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>