al::NerveStateBase class

Base classes

class NerveExecutor

Derived classes

class ActorStateBase
template<class T>
class HostStateBase
template<class T>
class HostStateBase
template<class T>
class HostStateBase
template<class T>
class HostStateBase
template<class T>
class HostStateBase
class PlayGuideBgm
class StageSceneLayout
class TimeBalloonStateShowAchievement

Constructors, destructors, conversion operators

NerveStateBase(const char* stateName)

Public functions

void init() virtual
void appear() virtual
void kill() virtual
auto update() -> bool virtual
void control() virtual
auto isDead() const -> bool
auto getNerveKeeper() const -> NerveKeeper* virtual
void initNerve(const Nerve* nerve, s32 stateCount)
void updateNerve()

Function documentation

NerveKeeper* al::NerveStateBase::getNerveKeeper() const virtual

void al::NerveStateBase::initNerve(const Nerve* nerve, s32 stateCount)

void al::NerveStateBase::updateNerve()