CoinCollectLayout class

Base classes

class al::LayoutActor

Constructors, destructors, conversion operators

CoinCollectLayout(const al::LayoutInitInfo& info)

Public functions

void appearCounter(s32 maxCoins, s32 currentCoins, const al::LiveActor* coinActor)
void exeStart()
void updatePos()
void exeWait()
void exeEnd()
void appear() virtual
void kill() virtual
void movement() virtual
void calcAnim(bool recursive) virtual
auto getNerveKeeper() const -> NerveKeeper* override
auto getName() const -> const char* override
auto getEffectKeeper() const -> EffectKeeper* override
auto getAudioKeeper() const -> AudioKeeper* override
auto getLayoutActionKeeper() const -> LayoutActionKeeper* override
auto getLayoutKeeper() const -> LayoutKeeper* override
auto getCameraDirector() const -> CameraDirector* override
auto getSceneObjHolder() const -> SceneObjHolder* override
auto getMessageSystem() const -> const MessageSystem* override
void control() virtual
void initLayoutKeeper(LayoutKeeper*)
void initActionKeeper()
void initTextPaneAnimator(LayoutTextPaneAnimator*)
void initExecuteInfo(LayoutExecuteInfo*)
void initHitReactionKeeper(HitReactionKeeper*)
void initSceneInfo(LayoutSceneInfo*)
void initLayoutPartsActorKeeper(s32)
void initEffectKeeper(EffectKeeper*)
void initAudioKeeper(AudioKeeper*)
void initNerve(const Nerve*, s32)
void setMainGroupName(const char*)
void syncAction()
auto isAlive() const -> bool
auto getExecuteInfo() const -> LayoutExecuteInfo*
auto getLayoutSceneInfo() const -> LayoutSceneInfo*

Function documentation

void CoinCollectLayout::appear() virtual

void CoinCollectLayout::kill() virtual

void CoinCollectLayout::movement() virtual

void CoinCollectLayout::calcAnim(bool recursive) virtual

NerveKeeper* CoinCollectLayout::getNerveKeeper() const override

const char* CoinCollectLayout::getName() const override

EffectKeeper* CoinCollectLayout::getEffectKeeper() const override

AudioKeeper* CoinCollectLayout::getAudioKeeper() const override

LayoutActionKeeper* CoinCollectLayout::getLayoutActionKeeper() const override

LayoutKeeper* CoinCollectLayout::getLayoutKeeper() const override

CameraDirector* CoinCollectLayout::getCameraDirector() const override

SceneObjHolder* CoinCollectLayout::getSceneObjHolder() const override

const MessageSystem* CoinCollectLayout::getMessageSystem() const override

void CoinCollectLayout::control() virtual

void CoinCollectLayout::initLayoutKeeper(LayoutKeeper*)

void CoinCollectLayout::initActionKeeper()

void CoinCollectLayout::initTextPaneAnimator(LayoutTextPaneAnimator*)

void CoinCollectLayout::initExecuteInfo(LayoutExecuteInfo*)

void CoinCollectLayout::initHitReactionKeeper(HitReactionKeeper*)

void CoinCollectLayout::initSceneInfo(LayoutSceneInfo*)

void CoinCollectLayout::initEffectKeeper(EffectKeeper*)

void CoinCollectLayout::initAudioKeeper(AudioKeeper*)

void CoinCollectLayout::initNerve(const Nerve*, s32)

void CoinCollectLayout::setMainGroupName(const char*)

void CoinCollectLayout::syncAction()

bool CoinCollectLayout::isAlive() const

LayoutExecuteInfo* CoinCollectLayout::getExecuteInfo() const

LayoutSceneInfo* CoinCollectLayout::getLayoutSceneInfo() const