CoinRail class

Base classes

class al::LiveActor

Constructors, destructors, conversion operators

CoinRail(const char* name)

Public functions

void init(const al::ActorInitInfo& initInfo) override
void appear() override
void kill() override
void makeActorDead() override
auto receiveMsg(const al::SensorMsg* message, al::HitSensor* other, al::HitSensor* self) -> bool override
auto isGot() const -> bool
void exeMove()
void exeCloseMove()
auto getNerveKeeper() const -> NerveKeeper* override
void initAfterPlacement() virtual
void makeActorAlive() virtual
void movement() virtual
void calcAnim() virtual
void draw() const virtual
void startClipped() virtual
void endClipped() virtual
void attackSensor(HitSensor* self, HitSensor* other) virtual
auto receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) -> bool virtual
auto receiveMsgScreenPoint(const SensorMsg* message, ScreenPointer* source, ScreenPointTarget* target) -> bool virtual
auto getName() const -> const char* override
auto getBaseMtx() const -> const sead::Matrix34f* virtual
auto getEffectKeeper() const -> EffectKeeper* override
auto getAudioKeeper() const -> AudioKeeper* override
auto getStageSwitchKeeper() const -> StageSwitchKeeper* override
auto getRailRider() const -> RailRider* override
auto getSceneObjHolder() const -> SceneObjHolder* override
auto getCollisionDirector() const -> CollisionDirector* override
auto getAreaObjDirector() const -> AreaObjDirector* override
auto getCameraDirector() const -> CameraDirector* override
auto getNatureDirector() const -> NatureDirector*
void initStageSwitchKeeper() override
void control() virtual
void updateCollider() virtual
auto getSceneInfo() const -> ActorSceneInfo*
void initPoseKeeper(ActorPoseKeeperBase* poseKeeper)
void initExecuteInfo(ActorExecuteInfo* executeInfo)
void initModelKeeper(ModelKeeper* modelKeeper)
void initActionKeeper(ActorActionKeeper* actionKeeper)
void initNerveKeeper(NerveKeeper* nerveKeeper)
void initHitSensor(s32 amount)
void initScreenPointKeeper(ScreenPointKeeper* screenPointKeeper)
void initEffectKeeper(EffectKeeper* effectKeeper)
void initAudioKeeper(AudioKeeper* audioKeeper)
void initRailKeeper(const ActorInitInfo& info, const char* linkName)
void initCollider(f32 radius, f32 offsetY, u32 allocatedHitInfo)
void initItemKeeper(s32 itemAmount)
void initScoreKeeper()
void initActorPrePassLightKeeper(ActorPrePassLightKeeper* lightKeeper)
void initActorOcclusionKeeper(ActorOcclusionKeeper* occlusionKeeper)
void initSubActorKeeper(SubActorKeeper* subActorKeeper)
void initSceneInfo(ActorSceneInfo* sceneInfo)
auto getFlags() const -> LiveActorFlag*
auto getModelKeeper() const -> ModelKeeper*
auto getPoseKeeper() const -> ActorPoseKeeperBase*
auto getExecuteInfo() const -> ActorExecuteInfo*
auto getActorActionKeeper() const -> ActorActionKeeper*
auto getActorItemKeeper() const -> ActorItemKeeper*
auto getActorScoreKeeper() const -> ActorScoreKeeper*
auto getCollider() const -> Collider*
auto getCollisionParts() const -> CollisionParts*
auto getHitSensorKeeper() const -> HitSensorKeeper*
auto getScreenPointKeeper() const -> ScreenPointKeeper*
auto getHitReactionKeeper() const -> HitReactionKeeper*
auto getRailKeeper() const -> RailKeeper*
auto getShadowKeeper() const -> ShadowKeeper*
auto getActorPrePassLightKeeper() const -> ActorPrePassLightKeeper*
auto getActorOcclusionKeeper() const -> ActorOcclusionKeeper*
auto getSubActorKeeper() const -> SubActorKeeper*
auto getActorParamHolder() const -> ActorParamHolder*
void setName(const char* newName)

Function documentation

NerveKeeper* CoinRail::getNerveKeeper() const override

void CoinRail::initAfterPlacement() virtual

void CoinRail::makeActorAlive() virtual

void CoinRail::movement() virtual

void CoinRail::calcAnim() virtual

void CoinRail::draw() const virtual

void CoinRail::startClipped() virtual

void CoinRail::endClipped() virtual

void CoinRail::attackSensor(HitSensor* self, HitSensor* other) virtual

bool CoinRail::receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) virtual

bool CoinRail::receiveMsgScreenPoint(const SensorMsg* message, ScreenPointer* source, ScreenPointTarget* target) virtual

const char* CoinRail::getName() const override

const sead::Matrix34f* CoinRail::getBaseMtx() const virtual

EffectKeeper* CoinRail::getEffectKeeper() const override

AudioKeeper* CoinRail::getAudioKeeper() const override

StageSwitchKeeper* CoinRail::getStageSwitchKeeper() const override

RailRider* CoinRail::getRailRider() const override

SceneObjHolder* CoinRail::getSceneObjHolder() const override

CollisionDirector* CoinRail::getCollisionDirector() const override

AreaObjDirector* CoinRail::getAreaObjDirector() const override

CameraDirector* CoinRail::getCameraDirector() const override

NatureDirector* CoinRail::getNatureDirector() const

void CoinRail::initStageSwitchKeeper() override

void CoinRail::control() virtual

void CoinRail::updateCollider() virtual

ActorSceneInfo* CoinRail::getSceneInfo() const

void CoinRail::initPoseKeeper(ActorPoseKeeperBase* poseKeeper)

void CoinRail::initExecuteInfo(ActorExecuteInfo* executeInfo)

void CoinRail::initModelKeeper(ModelKeeper* modelKeeper)

void CoinRail::initActionKeeper(ActorActionKeeper* actionKeeper)

void CoinRail::initNerveKeeper(NerveKeeper* nerveKeeper)

void CoinRail::initHitSensor(s32 amount)

void CoinRail::initScreenPointKeeper(ScreenPointKeeper* screenPointKeeper)

void CoinRail::initEffectKeeper(EffectKeeper* effectKeeper)

void CoinRail::initAudioKeeper(AudioKeeper* audioKeeper)

void CoinRail::initRailKeeper(const ActorInitInfo& info, const char* linkName)

void CoinRail::initCollider(f32 radius, f32 offsetY, u32 allocatedHitInfo)

void CoinRail::initItemKeeper(s32 itemAmount)

void CoinRail::initActorPrePassLightKeeper(ActorPrePassLightKeeper* lightKeeper)

void CoinRail::initActorOcclusionKeeper(ActorOcclusionKeeper* occlusionKeeper)

void CoinRail::initSubActorKeeper(SubActorKeeper* subActorKeeper)

void CoinRail::initSceneInfo(ActorSceneInfo* sceneInfo)

LiveActorFlag* CoinRail::getFlags() const

ModelKeeper* CoinRail::getModelKeeper() const

ActorPoseKeeperBase* CoinRail::getPoseKeeper() const

ActorExecuteInfo* CoinRail::getExecuteInfo() const

ActorActionKeeper* CoinRail::getActorActionKeeper() const

ActorItemKeeper* CoinRail::getActorItemKeeper() const

ActorScoreKeeper* CoinRail::getActorScoreKeeper() const

Collider* CoinRail::getCollider() const

CollisionParts* CoinRail::getCollisionParts() const

HitSensorKeeper* CoinRail::getHitSensorKeeper() const

ScreenPointKeeper* CoinRail::getScreenPointKeeper() const

HitReactionKeeper* CoinRail::getHitReactionKeeper() const

RailKeeper* CoinRail::getRailKeeper() const

ShadowKeeper* CoinRail::getShadowKeeper() const

ActorPrePassLightKeeper* CoinRail::getActorPrePassLightKeeper() const

ActorOcclusionKeeper* CoinRail::getActorOcclusionKeeper() const

SubActorKeeper* CoinRail::getSubActorKeeper() const

ActorParamHolder* CoinRail::getActorParamHolder() const

void CoinRail::setName(const char* newName)