CoinStateAppearRotate class
Base classes
- class al::ActorStateBase
Constructors, destructors, conversion operators
-
CoinStateAppearRotate(al::
LiveActor* actor, al::MtxConnector* mtxConnector, const sead:: Vector3f& displayOffset, const char* rotateHitReaction)
Public functions
Protected variables
- LiveActor* mActor
Function documentation
void CoinStateAppearRotate:: init() virtual
#include <l/Library/Nerve/NerveStateBase.h>
void CoinStateAppearRotate:: kill() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool CoinStateAppearRotate:: update() virtual
#include <l/Library/Nerve/NerveStateBase.h>
void CoinStateAppearRotate:: control() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool CoinStateAppearRotate:: isDead() const
#include <l/Library/Nerve/NerveStateBase.h>
NerveKeeper* CoinStateAppearRotate:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void CoinStateAppearRotate:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void CoinStateAppearRotate:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>
Variable documentation
LiveActor* CoinStateAppearRotate:: mActor protected
#include <l/Library/Nerve/NerveStateBase.h>