CoinStateCountUp class

Base classes

class al::ActorStateBase

Constructors, destructors, conversion operators

CoinStateCountUp(al::LiveActor* actor)

Public functions

void appear() override
void exeCountUp()
void exeGot()
void init() virtual
void kill() virtual
auto update() -> bool virtual
void control() virtual
auto isDead() const -> bool
auto getNerveKeeper() const -> NerveKeeper* virtual
void initNerve(const Nerve* nerve, s32 stateCount)
void updateNerve()

Protected variables

LiveActor* mActor

Function documentation

void CoinStateCountUp::init() virtual

void CoinStateCountUp::kill() virtual

bool CoinStateCountUp::update() virtual

void CoinStateCountUp::control() virtual

bool CoinStateCountUp::isDead() const

NerveKeeper* CoinStateCountUp::getNerveKeeper() const virtual

void CoinStateCountUp::initNerve(const Nerve* nerve, s32 stateCount)

void CoinStateCountUp::updateNerve()

Variable documentation

LiveActor* CoinStateCountUp::mActor protected