EnemyStateReviveInsideScreen class

Base classes

class al::ActorStateBase

Constructors, destructors, conversion operators

EnemyStateReviveInsideScreen(al::LiveActor*)

Public functions

void appear() override
void kill() override
void startRevive()
auto isDisappear() const -> bool
void exeHide()
void exeDelay()
void exeAppearSign()
void init() virtual
auto update() -> bool virtual
void control() virtual
auto isDead() const -> bool
auto getNerveKeeper() const -> NerveKeeper* virtual
void initNerve(const Nerve* nerve, s32 stateCount)
void updateNerve()

Protected variables

LiveActor* mActor

Function documentation

void EnemyStateReviveInsideScreen::init() virtual

bool EnemyStateReviveInsideScreen::update() virtual

void EnemyStateReviveInsideScreen::control() virtual

bool EnemyStateReviveInsideScreen::isDead() const

NerveKeeper* EnemyStateReviveInsideScreen::getNerveKeeper() const virtual

void EnemyStateReviveInsideScreen::initNerve(const Nerve* nerve, s32 stateCount)

void EnemyStateReviveInsideScreen::updateNerve()

Variable documentation

LiveActor* EnemyStateReviveInsideScreen::mActor protected