EnemyStateReviveInsideScreen class
Base classes
- class al::ActorStateBase
Constructors, destructors, conversion operators
Public functions
- void appear() override
- void kill() override
- void startRevive()
- auto isDisappear() const -> bool
- void exeHide()
- void exeDelay()
- void exeAppearSign()
- void init() virtual
- auto update() -> bool virtual
- void control() virtual
- auto isDead() const -> bool
- auto getNerveKeeper() const -> NerveKeeper* virtual
- void initNerve(const Nerve* nerve, s32 stateCount)
- void updateNerve()
Protected variables
- LiveActor* mActor
Function documentation
void EnemyStateReviveInsideScreen:: init() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool EnemyStateReviveInsideScreen:: update() virtual
#include <l/Library/Nerve/NerveStateBase.h>
void EnemyStateReviveInsideScreen:: control() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool EnemyStateReviveInsideScreen:: isDead() const
#include <l/Library/Nerve/NerveStateBase.h>
NerveKeeper* EnemyStateReviveInsideScreen:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void EnemyStateReviveInsideScreen:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void EnemyStateReviveInsideScreen:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>
Variable documentation
LiveActor* EnemyStateReviveInsideScreen:: mActor protected
#include <l/Library/Nerve/NerveStateBase.h>