EnemyStateRunAway class

Base classes

class al::ActorStateBase

Constructors, destructors, conversion operators

EnemyStateRunAway(al::LiveActor*, const ParamEnemyStateRunAway*, const char*)

Public functions

void appear() override
void calcRunDirBase(sead::Vector3f*)
void exeRun()
void exePanicRun()
void exePanicRunCollided()
void init() virtual
void kill() virtual
auto update() -> bool virtual
void control() virtual
auto isDead() const -> bool
auto getNerveKeeper() const -> NerveKeeper* virtual
void initNerve(const Nerve* nerve, s32 stateCount)
void updateNerve()

Protected variables

LiveActor* mActor

Function documentation

void EnemyStateRunAway::init() virtual

void EnemyStateRunAway::kill() virtual

bool EnemyStateRunAway::update() virtual

void EnemyStateRunAway::control() virtual

bool EnemyStateRunAway::isDead() const

NerveKeeper* EnemyStateRunAway::getNerveKeeper() const virtual

void EnemyStateRunAway::initNerve(const Nerve* nerve, s32 stateCount)

void EnemyStateRunAway::updateNerve()

Variable documentation

LiveActor* EnemyStateRunAway::mActor protected