FilterFly class

Base classes

class al::LayoutActor

Constructors, destructors, conversion operators

FilterFly(const char* name, const al::LayoutInitInfo& info, const char* suffix)

Public functions

void exeWait()
void exeWaitEnd()
void exeMove()
void move(const sead::Vector2f& target)
auto isWaitEnd() const -> bool
void appear() virtual
void kill() virtual
void movement() virtual
void calcAnim(bool recursive) virtual
auto getNerveKeeper() const -> NerveKeeper* override
auto getName() const -> const char* override
auto getEffectKeeper() const -> EffectKeeper* override
auto getAudioKeeper() const -> AudioKeeper* override
auto getLayoutActionKeeper() const -> LayoutActionKeeper* override
auto getLayoutKeeper() const -> LayoutKeeper* override
auto getCameraDirector() const -> CameraDirector* override
auto getSceneObjHolder() const -> SceneObjHolder* override
auto getMessageSystem() const -> const MessageSystem* override
void control() virtual
void initLayoutKeeper(LayoutKeeper*)
void initActionKeeper()
void initTextPaneAnimator(LayoutTextPaneAnimator*)
void initExecuteInfo(LayoutExecuteInfo*)
void initHitReactionKeeper(HitReactionKeeper*)
void initSceneInfo(LayoutSceneInfo*)
void initLayoutPartsActorKeeper(s32)
void initEffectKeeper(EffectKeeper*)
void initAudioKeeper(AudioKeeper*)
void initNerve(const Nerve*, s32)
void setMainGroupName(const char*)
void syncAction()
auto isAlive() const -> bool
auto getExecuteInfo() const -> LayoutExecuteInfo*
auto getLayoutSceneInfo() const -> LayoutSceneInfo*

Function documentation

void FilterFly::appear() virtual

void FilterFly::kill() virtual

void FilterFly::movement() virtual

void FilterFly::calcAnim(bool recursive) virtual

NerveKeeper* FilterFly::getNerveKeeper() const override

const char* FilterFly::getName() const override

EffectKeeper* FilterFly::getEffectKeeper() const override

AudioKeeper* FilterFly::getAudioKeeper() const override

LayoutActionKeeper* FilterFly::getLayoutActionKeeper() const override

LayoutKeeper* FilterFly::getLayoutKeeper() const override

CameraDirector* FilterFly::getCameraDirector() const override

SceneObjHolder* FilterFly::getSceneObjHolder() const override

const MessageSystem* FilterFly::getMessageSystem() const override

void FilterFly::control() virtual

void FilterFly::initLayoutKeeper(LayoutKeeper*)

void FilterFly::initTextPaneAnimator(LayoutTextPaneAnimator*)

void FilterFly::initExecuteInfo(LayoutExecuteInfo*)

void FilterFly::initHitReactionKeeper(HitReactionKeeper*)

void FilterFly::initSceneInfo(LayoutSceneInfo*)

void FilterFly::initEffectKeeper(EffectKeeper*)

void FilterFly::initAudioKeeper(AudioKeeper*)

void FilterFly::initNerve(const Nerve*, s32)

void FilterFly::setMainGroupName(const char*)

void FilterFly::syncAction()

bool FilterFly::isAlive() const

LayoutExecuteInfo* FilterFly::getExecuteInfo() const

LayoutSceneInfo* FilterFly::getLayoutSceneInfo() const