FilterScope class

Base classes

class al::LayoutActor

Constructors, destructors, conversion operators

FilterScope(const char* name, const al::LayoutInitInfo& info, const char* suffix)

Public functions

void startAppear()
void end()
void exeAppear()
void exeWait()
void exeEnd()
auto isEnd() const -> bool
void appear() virtual
void kill() virtual
void movement() virtual
void calcAnim(bool recursive) virtual
auto getNerveKeeper() const -> NerveKeeper* override
auto getName() const -> const char* override
auto getEffectKeeper() const -> EffectKeeper* override
auto getAudioKeeper() const -> AudioKeeper* override
auto getLayoutActionKeeper() const -> LayoutActionKeeper* override
auto getLayoutKeeper() const -> LayoutKeeper* override
auto getCameraDirector() const -> CameraDirector* override
auto getSceneObjHolder() const -> SceneObjHolder* override
auto getMessageSystem() const -> const MessageSystem* override
void control() virtual
void initLayoutKeeper(LayoutKeeper*)
void initActionKeeper()
void initTextPaneAnimator(LayoutTextPaneAnimator*)
void initExecuteInfo(LayoutExecuteInfo*)
void initHitReactionKeeper(HitReactionKeeper*)
void initSceneInfo(LayoutSceneInfo*)
void initLayoutPartsActorKeeper(s32)
void initEffectKeeper(EffectKeeper*)
void initAudioKeeper(AudioKeeper*)
void initNerve(const Nerve*, s32)
void setMainGroupName(const char*)
void syncAction()
auto isAlive() const -> bool
auto getExecuteInfo() const -> LayoutExecuteInfo*
auto getLayoutSceneInfo() const -> LayoutSceneInfo*

Function documentation

void FilterScope::appear() virtual

void FilterScope::kill() virtual

void FilterScope::movement() virtual

void FilterScope::calcAnim(bool recursive) virtual

NerveKeeper* FilterScope::getNerveKeeper() const override

const char* FilterScope::getName() const override

EffectKeeper* FilterScope::getEffectKeeper() const override

AudioKeeper* FilterScope::getAudioKeeper() const override

LayoutActionKeeper* FilterScope::getLayoutActionKeeper() const override

LayoutKeeper* FilterScope::getLayoutKeeper() const override

CameraDirector* FilterScope::getCameraDirector() const override

SceneObjHolder* FilterScope::getSceneObjHolder() const override

const MessageSystem* FilterScope::getMessageSystem() const override

void FilterScope::control() virtual

void FilterScope::initLayoutKeeper(LayoutKeeper*)

void FilterScope::initActionKeeper()

void FilterScope::initTextPaneAnimator(LayoutTextPaneAnimator*)

void FilterScope::initExecuteInfo(LayoutExecuteInfo*)

void FilterScope::initHitReactionKeeper(HitReactionKeeper*)

void FilterScope::initSceneInfo(LayoutSceneInfo*)

void FilterScope::initEffectKeeper(EffectKeeper*)

void FilterScope::initAudioKeeper(AudioKeeper*)

void FilterScope::initNerve(const Nerve*, s32)

void FilterScope::setMainGroupName(const char*)

void FilterScope::syncAction()

bool FilterScope::isAlive() const

LayoutExecuteInfo* FilterScope::getExecuteInfo() const

LayoutSceneInfo* FilterScope::getLayoutSceneInfo() const