Gamane class

Base classes

class al::LiveActor

Constructors, destructors, conversion operators

Gamane(const char* name)

Public functions

void init(const al::ActorInitInfo& info) override
void attackSensor(al::HitSensor* self, al::HitSensor* other) override
auto receiveMsg(const al::SensorMsg* message, al::HitSensor* other, al::HitSensor* self) -> bool override
void control() override
void endClipped() override
void updateCollider() override
void startHack(const al::SensorMsg* message, al::HitSensor* other, al::HitSensor* self)
void updateRefract()
void updateMovement()
void startRefract(s32 transitionTime)
void endRefract(s32 transitionTime)
void exeWait()
void exeFind()
void exeRunaway()
void exeFall()
void exeLand()
void exeSwoon()
void exeHackStart()
void exeHack()
void exeTrampled()
void exePressDown()
void exeBlowDown()
auto getCapTargetInfo() -> CapTargetInfo*
auto getNerveKeeper() const -> NerveKeeper* override
void initAfterPlacement() virtual
void appear() virtual
void makeActorAlive() virtual
void kill() virtual
void makeActorDead() virtual
void movement() virtual
void calcAnim() virtual
void draw() const virtual
void startClipped() virtual
auto receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) -> bool virtual
auto receiveMsgScreenPoint(const SensorMsg* message, ScreenPointer* source, ScreenPointTarget* target) -> bool virtual
auto getName() const -> const char* override
auto getBaseMtx() const -> const sead::Matrix34f* virtual
auto getEffectKeeper() const -> EffectKeeper* override
auto getAudioKeeper() const -> AudioKeeper* override
auto getStageSwitchKeeper() const -> StageSwitchKeeper* override
auto getRailRider() const -> RailRider* override
auto getSceneObjHolder() const -> SceneObjHolder* override
auto getCollisionDirector() const -> CollisionDirector* override
auto getAreaObjDirector() const -> AreaObjDirector* override
auto getCameraDirector() const -> CameraDirector* override
auto getNatureDirector() const -> NatureDirector*
void initStageSwitchKeeper() override
auto getSceneInfo() const -> ActorSceneInfo*
void initPoseKeeper(ActorPoseKeeperBase* poseKeeper)
void initExecuteInfo(ActorExecuteInfo* executeInfo)
void initModelKeeper(ModelKeeper* modelKeeper)
void initActionKeeper(ActorActionKeeper* actionKeeper)
void initNerveKeeper(NerveKeeper* nerveKeeper)
void initHitSensor(s32 amount)
void initScreenPointKeeper(ScreenPointKeeper* screenPointKeeper)
void initEffectKeeper(EffectKeeper* effectKeeper)
void initAudioKeeper(AudioKeeper* audioKeeper)
void initRailKeeper(const ActorInitInfo& info, const char* linkName)
void initCollider(f32 radius, f32 offsetY, u32 allocatedHitInfo)
void initItemKeeper(s32 itemAmount)
void initScoreKeeper()
void initActorPrePassLightKeeper(ActorPrePassLightKeeper* lightKeeper)
void initActorOcclusionKeeper(ActorOcclusionKeeper* occlusionKeeper)
void initSubActorKeeper(SubActorKeeper* subActorKeeper)
void initSceneInfo(ActorSceneInfo* sceneInfo)
auto getFlags() const -> LiveActorFlag*
auto getModelKeeper() const -> ModelKeeper*
auto getPoseKeeper() const -> ActorPoseKeeperBase*
auto getExecuteInfo() const -> ActorExecuteInfo*
auto getActorActionKeeper() const -> ActorActionKeeper*
auto getActorItemKeeper() const -> ActorItemKeeper*
auto getActorScoreKeeper() const -> ActorScoreKeeper*
auto getCollider() const -> Collider*
auto getCollisionParts() const -> CollisionParts*
auto getHitSensorKeeper() const -> HitSensorKeeper*
auto getScreenPointKeeper() const -> ScreenPointKeeper*
auto getHitReactionKeeper() const -> HitReactionKeeper*
auto getRailKeeper() const -> RailKeeper*
auto getShadowKeeper() const -> ShadowKeeper*
auto getActorPrePassLightKeeper() const -> ActorPrePassLightKeeper*
auto getActorOcclusionKeeper() const -> ActorOcclusionKeeper*
auto getSubActorKeeper() const -> SubActorKeeper*
auto getActorParamHolder() const -> ActorParamHolder*
void setName(const char* newName)

Function documentation

NerveKeeper* Gamane::getNerveKeeper() const override

void Gamane::initAfterPlacement() virtual

void Gamane::appear() virtual

void Gamane::makeActorAlive() virtual

void Gamane::kill() virtual

void Gamane::makeActorDead() virtual

void Gamane::movement() virtual

void Gamane::calcAnim() virtual

void Gamane::draw() const virtual

void Gamane::startClipped() virtual

bool Gamane::receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) virtual

bool Gamane::receiveMsgScreenPoint(const SensorMsg* message, ScreenPointer* source, ScreenPointTarget* target) virtual

const char* Gamane::getName() const override

const sead::Matrix34f* Gamane::getBaseMtx() const virtual

EffectKeeper* Gamane::getEffectKeeper() const override

AudioKeeper* Gamane::getAudioKeeper() const override

StageSwitchKeeper* Gamane::getStageSwitchKeeper() const override

RailRider* Gamane::getRailRider() const override

SceneObjHolder* Gamane::getSceneObjHolder() const override

CollisionDirector* Gamane::getCollisionDirector() const override

AreaObjDirector* Gamane::getAreaObjDirector() const override

CameraDirector* Gamane::getCameraDirector() const override

NatureDirector* Gamane::getNatureDirector() const

void Gamane::initStageSwitchKeeper() override

ActorSceneInfo* Gamane::getSceneInfo() const

void Gamane::initPoseKeeper(ActorPoseKeeperBase* poseKeeper)

void Gamane::initExecuteInfo(ActorExecuteInfo* executeInfo)

void Gamane::initModelKeeper(ModelKeeper* modelKeeper)

void Gamane::initActionKeeper(ActorActionKeeper* actionKeeper)

void Gamane::initNerveKeeper(NerveKeeper* nerveKeeper)

void Gamane::initHitSensor(s32 amount)

void Gamane::initScreenPointKeeper(ScreenPointKeeper* screenPointKeeper)

void Gamane::initEffectKeeper(EffectKeeper* effectKeeper)

void Gamane::initAudioKeeper(AudioKeeper* audioKeeper)

void Gamane::initRailKeeper(const ActorInitInfo& info, const char* linkName)

void Gamane::initCollider(f32 radius, f32 offsetY, u32 allocatedHitInfo)

void Gamane::initItemKeeper(s32 itemAmount)

void Gamane::initActorPrePassLightKeeper(ActorPrePassLightKeeper* lightKeeper)

void Gamane::initActorOcclusionKeeper(ActorOcclusionKeeper* occlusionKeeper)

void Gamane::initSubActorKeeper(SubActorKeeper* subActorKeeper)

void Gamane::initSceneInfo(ActorSceneInfo* sceneInfo)

LiveActorFlag* Gamane::getFlags() const

ModelKeeper* Gamane::getModelKeeper() const

ActorPoseKeeperBase* Gamane::getPoseKeeper() const

ActorExecuteInfo* Gamane::getExecuteInfo() const

ActorActionKeeper* Gamane::getActorActionKeeper() const

ActorItemKeeper* Gamane::getActorItemKeeper() const

ActorScoreKeeper* Gamane::getActorScoreKeeper() const

Collider* Gamane::getCollider() const

CollisionParts* Gamane::getCollisionParts() const

HitSensorKeeper* Gamane::getHitSensorKeeper() const

ScreenPointKeeper* Gamane::getScreenPointKeeper() const

HitReactionKeeper* Gamane::getHitReactionKeeper() const

RailKeeper* Gamane::getRailKeeper() const

ShadowKeeper* Gamane::getShadowKeeper() const

ActorPrePassLightKeeper* Gamane::getActorPrePassLightKeeper() const

ActorOcclusionKeeper* Gamane::getActorOcclusionKeeper() const

SubActorKeeper* Gamane::getSubActorKeeper() const

ActorParamHolder* Gamane::getActorParamHolder() const

void Gamane::setName(const char* newName)