KuriboMini class
Base classes
- class al::LiveActor
Constructors, destructors, conversion operators
- KuriboMini(const char* name)
Public functions
-
void init(const al::
ActorInitInfo& info) override - void makeActorAlive() override
- void makeActorDead() override
- void appear() override
- void kill() override
- void appearPop() virtual
- void appearPopBack() virtual
- void control() override
- auto checkSandSinkPrecisely() -> bool
- void updateCollider() override
- void startClipped() override
- void endClipped() override
- void noRevive()
- void exeWait()
- void setShiftTypeOnGround(s32)
- auto isPlayerUp() -> bool
- void exeWander()
- auto tryShiftDrown() -> bool
- void exeTurn()
- void exeFind()
- void exeChaseReady()
- void exeChase()
- void exeStop()
- void exeAttack()
- void exeBlow()
- void exeBlowLand()
- void exeBlowRecover()
- void exePressDown()
- void exeBlowDown()
- void exeFall()
- void exeLand()
- auto tryShiftChaseOrWander() -> bool
- void exeSink()
- auto updateSink() -> bool
- void exeReset()
- void exeSandGeyser()
- void exeDrown()
- void exeHide()
- void exePopAppearStart()
- void exePopAppear()
- void exePopAppearEnd()
- void exeBind()
-
void attackSensor(al::
HitSensor* self, al:: HitSensor* other) override -
auto receiveMsg(const al::SensorMsg* message,
al::
HitSensor* other, al:: HitSensor* self) -> bool override - void prepareKillByShineGet()
-
auto tryReceiveMsgNormal(const al::SensorMsg* message,
al::
HitSensor* other, al:: HitSensor* self) -> bool - void notifyJumpSink(f32)
- void validateSpecialPush(u32)
- void forceStartClipped()
- auto getNerveKeeper() const -> NerveKeeper* override
- void initAfterPlacement() virtual
- void movement() virtual
- void calcAnim() virtual
- void draw() const virtual
- auto receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) -> bool virtual
- auto receiveMsgScreenPoint(const SensorMsg* message, ScreenPointer* source, ScreenPointTarget* target) -> bool virtual
- auto getName() const -> const char* override
-
auto getBaseMtx() const -> const sead::
Matrix34f* virtual - auto getEffectKeeper() const -> EffectKeeper* override
- auto getAudioKeeper() const -> AudioKeeper* override
- auto getStageSwitchKeeper() const -> StageSwitchKeeper* override
- auto getRailRider() const -> RailRider* override
- auto getSceneObjHolder() const -> SceneObjHolder* override
- auto getCollisionDirector() const -> CollisionDirector* override
- auto getAreaObjDirector() const -> AreaObjDirector* override
- auto getCameraDirector() const -> CameraDirector* override
- auto getNatureDirector() const -> NatureDirector*
- void initStageSwitchKeeper() override
- auto getSceneInfo() const -> ActorSceneInfo*
- void initPoseKeeper(ActorPoseKeeperBase* poseKeeper)
- void initExecuteInfo(ActorExecuteInfo* executeInfo)
- void initModelKeeper(ModelKeeper* modelKeeper)
- void initActionKeeper(ActorActionKeeper* actionKeeper)
- void initNerveKeeper(NerveKeeper* nerveKeeper)
- void initHitSensor(s32 amount)
- void initScreenPointKeeper(ScreenPointKeeper* screenPointKeeper)
- void initEffectKeeper(EffectKeeper* effectKeeper)
- void initAudioKeeper(AudioKeeper* audioKeeper)
- void initRailKeeper(const ActorInitInfo& info, const char* linkName)
- void initCollider(f32 radius, f32 offsetY, u32 allocatedHitInfo)
- void initItemKeeper(s32 itemAmount)
- void initScoreKeeper()
- void initActorPrePassLightKeeper(ActorPrePassLightKeeper* lightKeeper)
- void initActorOcclusionKeeper(ActorOcclusionKeeper* occlusionKeeper)
- void initSubActorKeeper(SubActorKeeper* subActorKeeper)
- void initSceneInfo(ActorSceneInfo* sceneInfo)
- auto getFlags() const -> LiveActorFlag*
- auto getModelKeeper() const -> ModelKeeper*
- auto getPoseKeeper() const -> ActorPoseKeeperBase*
- auto getExecuteInfo() const -> ActorExecuteInfo*
- auto getActorActionKeeper() const -> ActorActionKeeper*
- auto getActorItemKeeper() const -> ActorItemKeeper*
- auto getActorScoreKeeper() const -> ActorScoreKeeper*
- auto getCollider() const -> Collider*
- auto getCollisionParts() const -> CollisionParts*
- auto getHitSensorKeeper() const -> HitSensorKeeper*
- auto getScreenPointKeeper() const -> ScreenPointKeeper*
- auto getHitReactionKeeper() const -> HitReactionKeeper*
- auto getRailKeeper() const -> RailKeeper*
- auto getShadowKeeper() const -> ShadowKeeper*
- auto getActorPrePassLightKeeper() const -> ActorPrePassLightKeeper*
- auto getActorOcclusionKeeper() const -> ActorOcclusionKeeper*
- auto getSubActorKeeper() const -> SubActorKeeper*
- auto getActorParamHolder() const -> ActorParamHolder*
- void setName(const char* newName)
Function documentation
NerveKeeper* KuriboMini:: getNerveKeeper() const override
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: initAfterPlacement() virtual
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: movement() virtual
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: calcAnim() virtual
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: draw() const virtual
#include <l/Library/LiveActor/LiveActor.h>
bool KuriboMini:: receiveMsg(const SensorMsg* message,
HitSensor* other,
HitSensor* self) virtual
#include <l/Library/LiveActor/LiveActor.h>
bool KuriboMini:: receiveMsgScreenPoint(const SensorMsg* message,
ScreenPointer* source,
ScreenPointTarget* target) virtual
#include <l/Library/LiveActor/LiveActor.h>
const char* KuriboMini:: getName() const override
#include <l/Library/LiveActor/LiveActor.h>
const sead:: Matrix34f* KuriboMini:: getBaseMtx() const virtual
#include <l/Library/LiveActor/LiveActor.h>
EffectKeeper* KuriboMini:: getEffectKeeper() const override
#include <l/Library/LiveActor/LiveActor.h>
AudioKeeper* KuriboMini:: getAudioKeeper() const override
#include <l/Library/LiveActor/LiveActor.h>
StageSwitchKeeper* KuriboMini:: getStageSwitchKeeper() const override
#include <l/Library/LiveActor/LiveActor.h>
RailRider* KuriboMini:: getRailRider() const override
#include <l/Library/LiveActor/LiveActor.h>
SceneObjHolder* KuriboMini:: getSceneObjHolder() const override
#include <l/Library/LiveActor/LiveActor.h>
CollisionDirector* KuriboMini:: getCollisionDirector() const override
#include <l/Library/LiveActor/LiveActor.h>
AreaObjDirector* KuriboMini:: getAreaObjDirector() const override
#include <l/Library/LiveActor/LiveActor.h>
CameraDirector* KuriboMini:: getCameraDirector() const override
#include <l/Library/LiveActor/LiveActor.h>
NatureDirector* KuriboMini:: getNatureDirector() const
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: initStageSwitchKeeper() override
#include <l/Library/LiveActor/LiveActor.h>
ActorSceneInfo* KuriboMini:: getSceneInfo() const
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: initPoseKeeper(ActorPoseKeeperBase* poseKeeper)
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: initExecuteInfo(ActorExecuteInfo* executeInfo)
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: initModelKeeper(ModelKeeper* modelKeeper)
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: initActionKeeper(ActorActionKeeper* actionKeeper)
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: initNerveKeeper(NerveKeeper* nerveKeeper)
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: initHitSensor(s32 amount)
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: initScreenPointKeeper(ScreenPointKeeper* screenPointKeeper)
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: initEffectKeeper(EffectKeeper* effectKeeper)
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: initAudioKeeper(AudioKeeper* audioKeeper)
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: initRailKeeper(const ActorInitInfo& info,
const char* linkName)
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: initCollider(f32 radius,
f32 offsetY,
u32 allocatedHitInfo)
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: initItemKeeper(s32 itemAmount)
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: initScoreKeeper()
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: initActorPrePassLightKeeper(ActorPrePassLightKeeper* lightKeeper)
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: initActorOcclusionKeeper(ActorOcclusionKeeper* occlusionKeeper)
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: initSubActorKeeper(SubActorKeeper* subActorKeeper)
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: initSceneInfo(ActorSceneInfo* sceneInfo)
#include <l/Library/LiveActor/LiveActor.h>
LiveActorFlag* KuriboMini:: getFlags() const
#include <l/Library/LiveActor/LiveActor.h>
ModelKeeper* KuriboMini:: getModelKeeper() const
#include <l/Library/LiveActor/LiveActor.h>
ActorPoseKeeperBase* KuriboMini:: getPoseKeeper() const
#include <l/Library/LiveActor/LiveActor.h>
ActorExecuteInfo* KuriboMini:: getExecuteInfo() const
#include <l/Library/LiveActor/LiveActor.h>
ActorActionKeeper* KuriboMini:: getActorActionKeeper() const
#include <l/Library/LiveActor/LiveActor.h>
ActorItemKeeper* KuriboMini:: getActorItemKeeper() const
#include <l/Library/LiveActor/LiveActor.h>
ActorScoreKeeper* KuriboMini:: getActorScoreKeeper() const
#include <l/Library/LiveActor/LiveActor.h>
Collider* KuriboMini:: getCollider() const
#include <l/Library/LiveActor/LiveActor.h>
CollisionParts* KuriboMini:: getCollisionParts() const
#include <l/Library/LiveActor/LiveActor.h>
HitSensorKeeper* KuriboMini:: getHitSensorKeeper() const
#include <l/Library/LiveActor/LiveActor.h>
ScreenPointKeeper* KuriboMini:: getScreenPointKeeper() const
#include <l/Library/LiveActor/LiveActor.h>
HitReactionKeeper* KuriboMini:: getHitReactionKeeper() const
#include <l/Library/LiveActor/LiveActor.h>
RailKeeper* KuriboMini:: getRailKeeper() const
#include <l/Library/LiveActor/LiveActor.h>
ShadowKeeper* KuriboMini:: getShadowKeeper() const
#include <l/Library/LiveActor/LiveActor.h>
ActorPrePassLightKeeper* KuriboMini:: getActorPrePassLightKeeper() const
#include <l/Library/LiveActor/LiveActor.h>
ActorOcclusionKeeper* KuriboMini:: getActorOcclusionKeeper() const
#include <l/Library/LiveActor/LiveActor.h>
SubActorKeeper* KuriboMini:: getSubActorKeeper() const
#include <l/Library/LiveActor/LiveActor.h>
ActorParamHolder* KuriboMini:: getActorParamHolder() const
#include <l/Library/LiveActor/LiveActor.h>
void KuriboMini:: setName(const char* newName)
#include <l/Library/LiveActor/LiveActor.h>