LifeMaxUpItem class

Base classes

class al::LiveActor

Constructors, destructors, conversion operators

LifeMaxUpItem(const char* name)

Public functions

void init(const al::ActorInitInfo& initInfo) override
void initAfterPlacement() override
auto receiveMsg(const al::SensorMsg* message, al::HitSensor* other, al::HitSensor* self) -> bool override
void appear() override
void control() override
void appearAmiiboTouch(const sead::Vector3f&)
void appearPopUp()
void appearPopUpAbove()
void appearSlot()
void appearPopUpDir(const sead::Quatf&)
void exeAppeared()
void exeStayPlacedPos()
void exeWaterFallWorld()
void exeAutoGetDemo()
void exeGotWaitLifeUpDemo()
void exeGotAppearCoin()
void exeGotDeadWait()
auto getNerveKeeper() const -> NerveKeeper* override
void makeActorAlive() virtual
void kill() virtual
void makeActorDead() virtual
void movement() virtual
void calcAnim() virtual
void draw() const virtual
void startClipped() virtual
void endClipped() virtual
void attackSensor(HitSensor* self, HitSensor* other) virtual
auto receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) -> bool virtual
auto receiveMsgScreenPoint(const SensorMsg* message, ScreenPointer* source, ScreenPointTarget* target) -> bool virtual
auto getName() const -> const char* override
auto getBaseMtx() const -> const sead::Matrix34f* virtual
auto getEffectKeeper() const -> EffectKeeper* override
auto getAudioKeeper() const -> AudioKeeper* override
auto getStageSwitchKeeper() const -> StageSwitchKeeper* override
auto getRailRider() const -> RailRider* override
auto getSceneObjHolder() const -> SceneObjHolder* override
auto getCollisionDirector() const -> CollisionDirector* override
auto getAreaObjDirector() const -> AreaObjDirector* override
auto getCameraDirector() const -> CameraDirector* override
auto getNatureDirector() const -> NatureDirector*
void initStageSwitchKeeper() override
void updateCollider() virtual
auto getSceneInfo() const -> ActorSceneInfo*
void initPoseKeeper(ActorPoseKeeperBase* poseKeeper)
void initExecuteInfo(ActorExecuteInfo* executeInfo)
void initModelKeeper(ModelKeeper* modelKeeper)
void initActionKeeper(ActorActionKeeper* actionKeeper)
void initNerveKeeper(NerveKeeper* nerveKeeper)
void initHitSensor(s32 amount)
void initScreenPointKeeper(ScreenPointKeeper* screenPointKeeper)
void initEffectKeeper(EffectKeeper* effectKeeper)
void initAudioKeeper(AudioKeeper* audioKeeper)
void initRailKeeper(const ActorInitInfo& info, const char* linkName)
void initCollider(f32 radius, f32 offsetY, u32 allocatedHitInfo)
void initItemKeeper(s32 itemAmount)
void initScoreKeeper()
void initActorPrePassLightKeeper(ActorPrePassLightKeeper* lightKeeper)
void initActorOcclusionKeeper(ActorOcclusionKeeper* occlusionKeeper)
void initSubActorKeeper(SubActorKeeper* subActorKeeper)
void initSceneInfo(ActorSceneInfo* sceneInfo)
auto getFlags() const -> LiveActorFlag*
auto getModelKeeper() const -> ModelKeeper*
auto getPoseKeeper() const -> ActorPoseKeeperBase*
auto getExecuteInfo() const -> ActorExecuteInfo*
auto getActorActionKeeper() const -> ActorActionKeeper*
auto getActorItemKeeper() const -> ActorItemKeeper*
auto getActorScoreKeeper() const -> ActorScoreKeeper*
auto getCollider() const -> Collider*
auto getCollisionParts() const -> CollisionParts*
auto getHitSensorKeeper() const -> HitSensorKeeper*
auto getScreenPointKeeper() const -> ScreenPointKeeper*
auto getHitReactionKeeper() const -> HitReactionKeeper*
auto getRailKeeper() const -> RailKeeper*
auto getShadowKeeper() const -> ShadowKeeper*
auto getActorPrePassLightKeeper() const -> ActorPrePassLightKeeper*
auto getActorOcclusionKeeper() const -> ActorOcclusionKeeper*
auto getSubActorKeeper() const -> SubActorKeeper*
auto getActorParamHolder() const -> ActorParamHolder*
void setName(const char* newName)

Function documentation

NerveKeeper* LifeMaxUpItem::getNerveKeeper() const override

void LifeMaxUpItem::makeActorAlive() virtual

void LifeMaxUpItem::kill() virtual

void LifeMaxUpItem::makeActorDead() virtual

void LifeMaxUpItem::movement() virtual

void LifeMaxUpItem::calcAnim() virtual

void LifeMaxUpItem::draw() const virtual

void LifeMaxUpItem::startClipped() virtual

void LifeMaxUpItem::endClipped() virtual

void LifeMaxUpItem::attackSensor(HitSensor* self, HitSensor* other) virtual

bool LifeMaxUpItem::receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) virtual

bool LifeMaxUpItem::receiveMsgScreenPoint(const SensorMsg* message, ScreenPointer* source, ScreenPointTarget* target) virtual

const char* LifeMaxUpItem::getName() const override

const sead::Matrix34f* LifeMaxUpItem::getBaseMtx() const virtual

EffectKeeper* LifeMaxUpItem::getEffectKeeper() const override

AudioKeeper* LifeMaxUpItem::getAudioKeeper() const override

StageSwitchKeeper* LifeMaxUpItem::getStageSwitchKeeper() const override

RailRider* LifeMaxUpItem::getRailRider() const override

SceneObjHolder* LifeMaxUpItem::getSceneObjHolder() const override

CollisionDirector* LifeMaxUpItem::getCollisionDirector() const override

AreaObjDirector* LifeMaxUpItem::getAreaObjDirector() const override

CameraDirector* LifeMaxUpItem::getCameraDirector() const override

NatureDirector* LifeMaxUpItem::getNatureDirector() const

void LifeMaxUpItem::initStageSwitchKeeper() override

void LifeMaxUpItem::updateCollider() virtual

ActorSceneInfo* LifeMaxUpItem::getSceneInfo() const

void LifeMaxUpItem::initPoseKeeper(ActorPoseKeeperBase* poseKeeper)

void LifeMaxUpItem::initExecuteInfo(ActorExecuteInfo* executeInfo)

void LifeMaxUpItem::initModelKeeper(ModelKeeper* modelKeeper)

void LifeMaxUpItem::initActionKeeper(ActorActionKeeper* actionKeeper)

void LifeMaxUpItem::initNerveKeeper(NerveKeeper* nerveKeeper)

void LifeMaxUpItem::initHitSensor(s32 amount)

void LifeMaxUpItem::initScreenPointKeeper(ScreenPointKeeper* screenPointKeeper)

void LifeMaxUpItem::initEffectKeeper(EffectKeeper* effectKeeper)

void LifeMaxUpItem::initAudioKeeper(AudioKeeper* audioKeeper)

void LifeMaxUpItem::initRailKeeper(const ActorInitInfo& info, const char* linkName)

void LifeMaxUpItem::initCollider(f32 radius, f32 offsetY, u32 allocatedHitInfo)

void LifeMaxUpItem::initItemKeeper(s32 itemAmount)

void LifeMaxUpItem::initScoreKeeper()

void LifeMaxUpItem::initActorPrePassLightKeeper(ActorPrePassLightKeeper* lightKeeper)

void LifeMaxUpItem::initActorOcclusionKeeper(ActorOcclusionKeeper* occlusionKeeper)

void LifeMaxUpItem::initSubActorKeeper(SubActorKeeper* subActorKeeper)

void LifeMaxUpItem::initSceneInfo(ActorSceneInfo* sceneInfo)

LiveActorFlag* LifeMaxUpItem::getFlags() const

ModelKeeper* LifeMaxUpItem::getModelKeeper() const

ActorPoseKeeperBase* LifeMaxUpItem::getPoseKeeper() const

ActorExecuteInfo* LifeMaxUpItem::getExecuteInfo() const

ActorActionKeeper* LifeMaxUpItem::getActorActionKeeper() const

ActorItemKeeper* LifeMaxUpItem::getActorItemKeeper() const

ActorScoreKeeper* LifeMaxUpItem::getActorScoreKeeper() const

Collider* LifeMaxUpItem::getCollider() const

CollisionParts* LifeMaxUpItem::getCollisionParts() const

HitSensorKeeper* LifeMaxUpItem::getHitSensorKeeper() const

ScreenPointKeeper* LifeMaxUpItem::getScreenPointKeeper() const

HitReactionKeeper* LifeMaxUpItem::getHitReactionKeeper() const

RailKeeper* LifeMaxUpItem::getRailKeeper() const

ShadowKeeper* LifeMaxUpItem::getShadowKeeper() const

ActorPrePassLightKeeper* LifeMaxUpItem::getActorPrePassLightKeeper() const

ActorOcclusionKeeper* LifeMaxUpItem::getActorOcclusionKeeper() const

SubActorKeeper* LifeMaxUpItem::getSubActorKeeper() const

ActorParamHolder* LifeMaxUpItem::getActorParamHolder() const

void LifeMaxUpItem::setName(const char* newName)