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MapDataHolder class
#include </OdysseyDecomp/src/System/MapDataHolder.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions

Constructors, destructors, conversion operators

MapDataHolder(const GameDataHolder*)

Public functions

auto loadMapData(al::Resource*, const char*, s32) -> MapData*
auto tryLoadMapData(al::Resource*, const char*, s32) -> MapData*
auto findViewMtx(s32) const -> const sead::Matrix34f&
auto findMapData(s32) const -> const MapData&
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