MiniGameLayout class
Base classes
- class al::LayoutActor
Constructors, destructors, conversion operators
-
MiniGameLayout(const char* name,
const al::
LayoutInitInfo& info)
Public functions
- void appear() override
- void kill() override
- void startJumprope()
- void startRace()
- void startVolleyball()
- void end()
- void setBestCount(s32 count)
- void setTodayCount(s32 count)
- void setCount(s32 count)
- void startNewRecord()
- void startNewRecordWait()
- void startNewRecordToday()
- auto isEnd() const -> bool
- void exeAppear()
- void exeWait()
- void exeEnd()
- void movement() virtual
- void calcAnim(bool recursive) virtual
- auto getNerveKeeper() const -> NerveKeeper* override
- auto getName() const -> const char* override
- auto getEffectKeeper() const -> EffectKeeper* override
- auto getAudioKeeper() const -> AudioKeeper* override
- auto getLayoutActionKeeper() const -> LayoutActionKeeper* override
- auto getLayoutKeeper() const -> LayoutKeeper* override
- auto getCameraDirector() const -> CameraDirector* override
- auto getSceneObjHolder() const -> SceneObjHolder* override
- auto getMessageSystem() const -> const MessageSystem* override
- void control() virtual
- void initLayoutKeeper(LayoutKeeper*)
- void initActionKeeper()
- void initTextPaneAnimator(LayoutTextPaneAnimator*)
- void initExecuteInfo(LayoutExecuteInfo*)
- void initHitReactionKeeper(HitReactionKeeper*)
- void initSceneInfo(LayoutSceneInfo*)
- void initLayoutPartsActorKeeper(s32)
- void initEffectKeeper(EffectKeeper*)
- void initAudioKeeper(AudioKeeper*)
- void initNerve(const Nerve*, s32)
- void setMainGroupName(const char*)
- void syncAction()
- auto isAlive() const -> bool
- auto getExecuteInfo() const -> LayoutExecuteInfo*
- auto getLayoutSceneInfo() const -> LayoutSceneInfo*
Function documentation
void MiniGameLayout:: movement() virtual
#include <l/Library/Layout/LayoutActor.h>
void MiniGameLayout:: calcAnim(bool recursive) virtual
#include <l/Library/Layout/LayoutActor.h>
NerveKeeper* MiniGameLayout:: getNerveKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
const char* MiniGameLayout:: getName() const override
#include <l/Library/Layout/LayoutActor.h>
EffectKeeper* MiniGameLayout:: getEffectKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
AudioKeeper* MiniGameLayout:: getAudioKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
LayoutActionKeeper* MiniGameLayout:: getLayoutActionKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
LayoutKeeper* MiniGameLayout:: getLayoutKeeper() const override
#include <l/Library/Layout/LayoutActor.h>
CameraDirector* MiniGameLayout:: getCameraDirector() const override
#include <l/Library/Layout/LayoutActor.h>
SceneObjHolder* MiniGameLayout:: getSceneObjHolder() const override
#include <l/Library/Layout/LayoutActor.h>
const MessageSystem* MiniGameLayout:: getMessageSystem() const override
#include <l/Library/Layout/LayoutActor.h>
void MiniGameLayout:: control() virtual
#include <l/Library/Layout/LayoutActor.h>
void MiniGameLayout:: initLayoutKeeper(LayoutKeeper*)
#include <l/Library/Layout/LayoutActor.h>
void MiniGameLayout:: initActionKeeper()
#include <l/Library/Layout/LayoutActor.h>
void MiniGameLayout:: initTextPaneAnimator(LayoutTextPaneAnimator*)
#include <l/Library/Layout/LayoutActor.h>
void MiniGameLayout:: initExecuteInfo(LayoutExecuteInfo*)
#include <l/Library/Layout/LayoutActor.h>
void MiniGameLayout:: initHitReactionKeeper(HitReactionKeeper*)
#include <l/Library/Layout/LayoutActor.h>
void MiniGameLayout:: initSceneInfo(LayoutSceneInfo*)
#include <l/Library/Layout/LayoutActor.h>
void MiniGameLayout:: initLayoutPartsActorKeeper(s32)
#include <l/Library/Layout/LayoutActor.h>
void MiniGameLayout:: initEffectKeeper(EffectKeeper*)
#include <l/Library/Layout/LayoutActor.h>
void MiniGameLayout:: initAudioKeeper(AudioKeeper*)
#include <l/Library/Layout/LayoutActor.h>
void MiniGameLayout:: initNerve(const Nerve*,
s32)
#include <l/Library/Layout/LayoutActor.h>
void MiniGameLayout:: setMainGroupName(const char*)
#include <l/Library/Layout/LayoutActor.h>
void MiniGameLayout:: syncAction()
#include <l/Library/Layout/LayoutActor.h>
bool MiniGameLayout:: isAlive() const
#include <l/Library/Layout/LayoutActor.h>
LayoutExecuteInfo* MiniGameLayout:: getExecuteInfo() const
#include <l/Library/Layout/LayoutActor.h>
LayoutSceneInfo* MiniGameLayout:: getLayoutSceneInfo() const
#include <l/Library/Layout/LayoutActor.h>