PlayGuideCamera class

Base classes

class al::LayoutActor

Constructors, destructors, conversion operators

PlayGuideCamera(const char* name, const al::LayoutInitInfo& info, const al::LiveActor* player)

Public functions

void hide()
void start()
void exeHide()
auto tryAppear() -> bool
void exeAppear()
void exeWait()
void exeEnd()
void appear() virtual
void kill() virtual
void movement() virtual
void calcAnim(bool recursive) virtual
auto getNerveKeeper() const -> NerveKeeper* override
auto getName() const -> const char* override
auto getEffectKeeper() const -> EffectKeeper* override
auto getAudioKeeper() const -> AudioKeeper* override
auto getLayoutActionKeeper() const -> LayoutActionKeeper* override
auto getLayoutKeeper() const -> LayoutKeeper* override
auto getCameraDirector() const -> CameraDirector* override
auto getSceneObjHolder() const -> SceneObjHolder* override
auto getMessageSystem() const -> const MessageSystem* override
void control() virtual
void initLayoutKeeper(LayoutKeeper*)
void initActionKeeper()
void initTextPaneAnimator(LayoutTextPaneAnimator*)
void initExecuteInfo(LayoutExecuteInfo*)
void initHitReactionKeeper(HitReactionKeeper*)
void initSceneInfo(LayoutSceneInfo*)
void initLayoutPartsActorKeeper(s32)
void initEffectKeeper(EffectKeeper*)
void initAudioKeeper(AudioKeeper*)
void initNerve(const Nerve*, s32)
void setMainGroupName(const char*)
void syncAction()
auto isAlive() const -> bool
auto getExecuteInfo() const -> LayoutExecuteInfo*
auto getLayoutSceneInfo() const -> LayoutSceneInfo*

Function documentation

void PlayGuideCamera::appear() virtual

void PlayGuideCamera::kill() virtual

void PlayGuideCamera::movement() virtual

void PlayGuideCamera::calcAnim(bool recursive) virtual

NerveKeeper* PlayGuideCamera::getNerveKeeper() const override

const char* PlayGuideCamera::getName() const override

EffectKeeper* PlayGuideCamera::getEffectKeeper() const override

AudioKeeper* PlayGuideCamera::getAudioKeeper() const override

LayoutActionKeeper* PlayGuideCamera::getLayoutActionKeeper() const override

LayoutKeeper* PlayGuideCamera::getLayoutKeeper() const override

CameraDirector* PlayGuideCamera::getCameraDirector() const override

SceneObjHolder* PlayGuideCamera::getSceneObjHolder() const override

const MessageSystem* PlayGuideCamera::getMessageSystem() const override

void PlayGuideCamera::control() virtual

void PlayGuideCamera::initLayoutKeeper(LayoutKeeper*)

void PlayGuideCamera::initActionKeeper()

void PlayGuideCamera::initTextPaneAnimator(LayoutTextPaneAnimator*)

void PlayGuideCamera::initExecuteInfo(LayoutExecuteInfo*)

void PlayGuideCamera::initHitReactionKeeper(HitReactionKeeper*)

void PlayGuideCamera::initSceneInfo(LayoutSceneInfo*)

void PlayGuideCamera::initEffectKeeper(EffectKeeper*)

void PlayGuideCamera::initAudioKeeper(AudioKeeper*)

void PlayGuideCamera::initNerve(const Nerve*, s32)

void PlayGuideCamera::setMainGroupName(const char*)

void PlayGuideCamera::syncAction()

bool PlayGuideCamera::isAlive() const

LayoutExecuteInfo* PlayGuideCamera::getExecuteInfo() const

LayoutSceneInfo* PlayGuideCamera::getLayoutSceneInfo() const