PlayGuideMap class
Base classes
- class al::NerveExecutor
Constructors, destructors, conversion operators
-
PlayGuideMap(const char* name,
const al::
LayoutInitInfo& info)
Public functions
- void start()
- void end()
- void endImmediate()
- void exeHide()
- void exeShow()
- void exeEnd()
- auto getNerveKeeper() const -> NerveKeeper* virtual
- void initNerve(const Nerve* nerve, s32 stateCount)
- void updateNerve()
Function documentation
NerveKeeper* PlayGuideMap:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void PlayGuideMap:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void PlayGuideMap:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>