PlayGuideSkip class

Base classes

class al::LayoutActor

Constructors, destructors, conversion operators

PlayGuideSkip(const char* name, const al::LayoutInitInfo& info)

Public functions

void kill() override
auto tryAppear() -> bool
void appearCore()
void end()
auto isEnableSkipDemo() const -> bool
void exeAppear()
void exeWait()
void exeEnd()
void appear() virtual
void movement() virtual
void calcAnim(bool recursive) virtual
auto getNerveKeeper() const -> NerveKeeper* override
auto getName() const -> const char* override
auto getEffectKeeper() const -> EffectKeeper* override
auto getAudioKeeper() const -> AudioKeeper* override
auto getLayoutActionKeeper() const -> LayoutActionKeeper* override
auto getLayoutKeeper() const -> LayoutKeeper* override
auto getCameraDirector() const -> CameraDirector* override
auto getSceneObjHolder() const -> SceneObjHolder* override
auto getMessageSystem() const -> const MessageSystem* override
void control() virtual
void initLayoutKeeper(LayoutKeeper*)
void initActionKeeper()
void initTextPaneAnimator(LayoutTextPaneAnimator*)
void initExecuteInfo(LayoutExecuteInfo*)
void initHitReactionKeeper(HitReactionKeeper*)
void initSceneInfo(LayoutSceneInfo*)
void initLayoutPartsActorKeeper(s32)
void initEffectKeeper(EffectKeeper*)
void initAudioKeeper(AudioKeeper*)
void initNerve(const Nerve*, s32)
void setMainGroupName(const char*)
void syncAction()
auto isAlive() const -> bool
auto getExecuteInfo() const -> LayoutExecuteInfo*
auto getLayoutSceneInfo() const -> LayoutSceneInfo*

Function documentation

void PlayGuideSkip::appear() virtual

void PlayGuideSkip::movement() virtual

void PlayGuideSkip::calcAnim(bool recursive) virtual

NerveKeeper* PlayGuideSkip::getNerveKeeper() const override

const char* PlayGuideSkip::getName() const override

EffectKeeper* PlayGuideSkip::getEffectKeeper() const override

AudioKeeper* PlayGuideSkip::getAudioKeeper() const override

LayoutActionKeeper* PlayGuideSkip::getLayoutActionKeeper() const override

LayoutKeeper* PlayGuideSkip::getLayoutKeeper() const override

CameraDirector* PlayGuideSkip::getCameraDirector() const override

SceneObjHolder* PlayGuideSkip::getSceneObjHolder() const override

const MessageSystem* PlayGuideSkip::getMessageSystem() const override

void PlayGuideSkip::control() virtual

void PlayGuideSkip::initLayoutKeeper(LayoutKeeper*)

void PlayGuideSkip::initActionKeeper()

void PlayGuideSkip::initTextPaneAnimator(LayoutTextPaneAnimator*)

void PlayGuideSkip::initExecuteInfo(LayoutExecuteInfo*)

void PlayGuideSkip::initHitReactionKeeper(HitReactionKeeper*)

void PlayGuideSkip::initSceneInfo(LayoutSceneInfo*)

void PlayGuideSkip::initEffectKeeper(EffectKeeper*)

void PlayGuideSkip::initAudioKeeper(AudioKeeper*)

void PlayGuideSkip::initNerve(const Nerve*, s32)

void PlayGuideSkip::setMainGroupName(const char*)

void PlayGuideSkip::syncAction()

bool PlayGuideSkip::isAlive() const

LayoutExecuteInfo* PlayGuideSkip::getExecuteInfo() const

LayoutSceneInfo* PlayGuideSkip::getLayoutSceneInfo() const