PlayerActionAirMoveControl class
Constructors, destructors, conversion operators
-
PlayerActionAirMoveControl(al::
LiveActor*, const PlayerConst*, const PlayerInput*, const IUsePlayerCollision*, bool)
Public functions
- void setup(f32, f32, s32, f32, f32, s32, f32)
- void setupTurn(f32, f32, f32, f32, s32, s32, s32)
- void setExtendFrame(s32)
- void setupCollideWallScaleVelocity(f32, f32, f32)
-
void verticalizeStartMoveDir(const sead::
Vector3f&) - void update()
- auto isHoldJumpExtend() const -> bool
-
void calcMoveInput(sead::
Vector3f*, const sead:: Vector3f&) const