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PlayerActionAirMoveControl class
#include </OdysseyDecomp/src/Player/PlayerActionAirMoveControl.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions

Constructors, destructors, conversion operators

PlayerActionAirMoveControl(al::LiveActor*, const PlayerConst*, const PlayerInput*, const IUsePlayerCollision*, bool)

Public functions

void setup(f32, f32, s32, f32, f32, s32, f32)
void setupTurn(f32, f32, f32, f32, s32, s32, s32)
void setExtendFrame(s32)
void setupCollideWallScaleVelocity(f32, f32, f32)
void verticalizeStartMoveDir(const sead::Vector3f&)
void update()
auto isHoldJumpExtend() const -> bool
void calcMoveInput(sead::Vector3f*, const sead::Vector3f&) const
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