PlayerActionSlopeSlideControl class
Constructors, destructors, conversion operators
-
PlayerActionSlopeSlideControl(al::
LiveActor* player, const PlayerConst* pConst, const PlayerInput* input, const IUsePlayerCollision* collider)
Public functions
- void setup()
- void setupCutSlideOppositeDir()
- auto update(f32 accel, f32 brake, f32 against, f32 anglePowerMax, f32 maxSpeed, f32 sideAccel, f32 sideBrake, f32 sideMaxSpeed, f32 turnDegree, f32 gravity, bool isRolling) -> f32
-
auto getDirSlide() const -> const sead::
Vector3f& -
auto getGroundNormal() const -> const sead::
Vector3f& -
auto getHorizontalVelocity() const -> const sead::
Vector3f&