PlayerActionSlopeSlideControl class

Constructors, destructors, conversion operators

PlayerActionSlopeSlideControl(al::LiveActor* player, const PlayerConst* pConst, const PlayerInput* input, const IUsePlayerCollision* collider)

Public functions

void setup()
void setupCutSlideOppositeDir()
auto update(f32 accel, f32 brake, f32 against, f32 anglePowerMax, f32 maxSpeed, f32 sideAccel, f32 sideBrake, f32 sideMaxSpeed, f32 turnDegree, f32 gravity, bool isRolling) -> f32
auto getDirSlide() const -> const sead::Vector3f&
auto getGroundNormal() const -> const sead::Vector3f&
auto getHorizontalVelocity() const -> const sead::Vector3f&