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PlayerCapActionHistory class
#include </OdysseyDecomp/src/Player/PlayerCapActionHistory.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions

Constructors, destructors, conversion operators

PlayerCapActionHistory(const al::LiveActor* player, const PlayerConst* pConst, const PlayerTrigger* trigger, const IUsePlayerCollision* collider)

Public functions

void update()
void clearLandLimit()
void clearLimitHeight()
void clearCapJump()
void clearLandLimitStandAngle()
void clearWallAirLimit()
void recordLimitHeight()
auto isOverLimitHeight() const -> bool
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