PlayerCapActionHistory class
Constructors, destructors, conversion operators
-
PlayerCapActionHistory(const al::
LiveActor* player, const PlayerConst* pConst, const PlayerTrigger* trigger, const IUsePlayerCollision* collider)
Public functions
- void update()
- void clearLandLimit()
- void clearLimitHeight()
- void clearCapJump()
- void clearLandLimitStandAngle()
- void clearWallAirLimit()
- void recordLimitHeight()
- auto isOverLimitHeight() const -> bool