PlayerJointControlKeeper class
Constructors, destructors, conversion operators
-
PlayerJointControlKeeper(al::
LiveActor*, const PlayerConst*, bool, bool, bool)
Public functions
- void update()
- void updateLookAt()
- void updateSwimPose()
- void updateCenter()
- void updateGroundPose()
- void updateCapThrow()
- void updatePoleClimb()
- void updateGrab()
- void updatePartsDynamics()
-
void calcLookAtEyePos(sead::
Vector3f*) const - void resetPartsDynamics()
-
void updateLookAtTarget(al::
HitSensor*) -
void calcGroundPoseUp(sead::
Vector3f*) const - auto getHeadTiltRate() const -> f32