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PlayerJointControlKeeper class
#include </OdysseyDecomp/src/Player/PlayerJointControlKeeper.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions

Constructors, destructors, conversion operators

PlayerJointControlKeeper(al::LiveActor*, const PlayerConst*, bool, bool, bool)

Public functions

void update()
void updateLookAt()
void updateSwimPose()
void updateCenter()
void updateGroundPose()
void updateCapThrow()
void updatePoleClimb()
void updateGrab()
void updatePartsDynamics()
void calcLookAtEyePos(sead::Vector3f*) const
void resetPartsDynamics()
void updateLookAtTarget(al::HitSensor*)
void calcGroundPoseUp(sead::Vector3f*) const
auto getHeadTiltRate() const -> f32
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