PlayerJudgeDeadWipeStart class

Base classes

class IJudge

Constructors, destructors, conversion operators

PlayerJudgeDeadWipeStart(const al::LiveActor* playerActor, const PlayerConst* playerConst)

Public functions

void reset() override
void update() override
auto judge() const -> bool override
auto isDeadTypeDrawForward() const -> bool
auto isDeadEnableCoinAppear() const -> bool
void getWipeInfo(const char** name, s32* wait) const