PlayerJudgeDeadWipeStart class
Base classes
- class IJudge
Constructors, destructors, conversion operators
-
PlayerJudgeDeadWipeStart(const al::
LiveActor* playerActor, const PlayerConst* playerConst)
Public functions
- void reset() override
- void update() override
- auto judge() const -> bool override
- auto isDeadTypeDrawForward() const -> bool
- auto isDeadEnableCoinAppear() const -> bool
- void getWipeInfo(const char** name, s32* wait) const