PlayerJudgeDiveInWater class

Base classes

class al::HioNode
class IJudge

Constructors, destructors, conversion operators

PlayerJudgeDiveInWater(const al::LiveActor* player, const PlayerConst* playerConst, const IUsePlayerHeightCheck* heightCheck, const IUsePlayerFallDistanceCheck* fallDistanceCheck)

Public functions

void reset() override
void update() override
auto judge() const -> bool override