PlayerJudgeLongFall class

Base classes

class IJudge

Constructors, destructors, conversion operators

PlayerJudgeLongFall(const al::LiveActor* player, const PlayerConst* pConst, const IUsePlayerFallDistanceCheck* fallDistanceCheck, const PlayerHackKeeper* hackKeeper, const PlayerBindKeeper* bindKeeper, const IPlayerModelChanger* modelChanger)

Public functions

void reset() override
void update() override
auto judge() const -> bool override