PlayerJudgeLongFall class
Base classes
- class IJudge
Constructors, destructors, conversion operators
-
PlayerJudgeLongFall(const al::
LiveActor* player, const PlayerConst* pConst, const IUsePlayerFallDistanceCheck* fallDistanceCheck, const PlayerHackKeeper* hackKeeper, const PlayerBindKeeper* bindKeeper, const IPlayerModelChanger* modelChanger)