PlayerJudgeWaterSurfaceRun class
Base classes
- class IJudge
Constructors, destructors, conversion operators
-
PlayerJudgeWaterSurfaceRun(const al::
LiveActor* player, const PlayerConst* pConst, const al:: WaterSurfaceFinder* waterSurfaceFinder, const PlayerCounterForceRun* counterForceRun)
Public functions
- auto getBorderSpeedH() const -> f32
- void update() override
- void reset() override
- auto judge() const -> bool override