PlayerSandSinkAffect class
Constructors, destructors, conversion operators
-
PlayerSandSinkAffect(const al::
LiveActor*, const PlayerConst*, const PlayerInput*, IUsePlayerCollision*, PlayerEffect*)
Public functions
- void clear()
- auto isSink() const -> bool
- void update(bool)
- auto isSinkDeathHeight() const -> bool
-
void reduceVelocity(sead::
Vector3f*) - auto isEnableCapThrow() const -> bool
- auto calcSandSinkDeathRate() const -> f32