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PlayerSandSinkAffect class
#include </OdysseyDecomp/src/Player/PlayerSandSinkAffect.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions

Constructors, destructors, conversion operators

PlayerSandSinkAffect(const al::LiveActor*, const PlayerConst*, const PlayerInput*, IUsePlayerCollision*, PlayerEffect*)

Public functions

void clear()
auto isSink() const -> bool
void update(bool)
auto isSinkDeathHeight() const -> bool
void reduceVelocity(sead::Vector3f*)
auto isEnableCapThrow() const -> bool
auto calcSandSinkDeathRate() const -> f32
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