PlayerStateAutoDash class
Base classes
- class al::ActorStateBase
Constructors, destructors, conversion operators
-
PlayerStateAutoDash(al::
LiveActor* player)
Public functions
Protected variables
- LiveActor* mActor
Function documentation
void PlayerStateAutoDash:: init() virtual
#include <l/Library/Nerve/NerveStateBase.h>
void PlayerStateAutoDash:: kill() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool PlayerStateAutoDash:: update() virtual
#include <l/Library/Nerve/NerveStateBase.h>
void PlayerStateAutoDash:: control() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool PlayerStateAutoDash:: isDead() const
#include <l/Library/Nerve/NerveStateBase.h>
NerveKeeper* PlayerStateAutoDash:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void PlayerStateAutoDash:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void PlayerStateAutoDash:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>
Variable documentation
LiveActor* PlayerStateAutoDash:: mActor protected
#include <l/Library/Nerve/NerveStateBase.h>