PlayerStateAutoDash class

Base classes

class al::ActorStateBase

Constructors, destructors, conversion operators

PlayerStateAutoDash(al::LiveActor* player)

Public functions

void appear() override
void exeDash()
void exeRun()
void init() virtual
void kill() virtual
auto update() -> bool virtual
void control() virtual
auto isDead() const -> bool
auto getNerveKeeper() const -> NerveKeeper* virtual
void initNerve(const Nerve* nerve, s32 stateCount)
void updateNerve()

Protected variables

LiveActor* mActor

Function documentation

void PlayerStateAutoDash::init() virtual

void PlayerStateAutoDash::kill() virtual

bool PlayerStateAutoDash::update() virtual

void PlayerStateAutoDash::control() virtual

bool PlayerStateAutoDash::isDead() const

NerveKeeper* PlayerStateAutoDash::getNerveKeeper() const virtual

void PlayerStateAutoDash::initNerve(const Nerve* nerve, s32 stateCount)

void PlayerStateAutoDash::updateNerve()

Variable documentation

LiveActor* PlayerStateAutoDash::mActor protected