PlayerStateWait class

Base classes

class al::ActorStateBase

Public functions

auto isEnableCancelAction() const -> bool
void init() virtual
void appear() virtual
void kill() virtual
auto update() -> bool virtual
void control() virtual
auto isDead() const -> bool
auto getNerveKeeper() const -> NerveKeeper* virtual
void initNerve(const Nerve* nerve, s32 stateCount)
void updateNerve()

Protected variables

LiveActor* mActor

Function documentation

void PlayerStateWait::init() virtual

void PlayerStateWait::appear() virtual

void PlayerStateWait::kill() virtual

bool PlayerStateWait::update() virtual

void PlayerStateWait::control() virtual

bool PlayerStateWait::isDead() const

NerveKeeper* PlayerStateWait::getNerveKeeper() const virtual

void PlayerStateWait::initNerve(const Nerve* nerve, s32 stateCount)

void PlayerStateWait::updateNerve()

Variable documentation

LiveActor* PlayerStateWait::mActor protected