PlayerStateWait class
Base classes
- class al::ActorStateBase
Public functions
- auto isEnableCancelAction() const -> bool
- void init() virtual
- void appear() virtual
- void kill() virtual
- auto update() -> bool virtual
- void control() virtual
- auto isDead() const -> bool
- auto getNerveKeeper() const -> NerveKeeper* virtual
- void initNerve(const Nerve* nerve, s32 stateCount)
- void updateNerve()
Protected variables
- LiveActor* mActor
Function documentation
void PlayerStateWait:: init() virtual
#include <l/Library/Nerve/NerveStateBase.h>
void PlayerStateWait:: appear() virtual
#include <l/Library/Nerve/NerveStateBase.h>
void PlayerStateWait:: kill() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool PlayerStateWait:: update() virtual
#include <l/Library/Nerve/NerveStateBase.h>
void PlayerStateWait:: control() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool PlayerStateWait:: isDead() const
#include <l/Library/Nerve/NerveStateBase.h>
NerveKeeper* PlayerStateWait:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void PlayerStateWait:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void PlayerStateWait:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>
Variable documentation
LiveActor* PlayerStateWait:: mActor protected
#include <l/Library/Nerve/NerveStateBase.h>