RaceCountDownLayout class

Base classes

class al::LayoutActor

Constructors, destructors, conversion operators

RaceCountDownLayout(const al::LayoutInitInfo& info)

Public functions

void startCountDown(s32 count)
void startFinish()
auto isEndCountDown() const -> bool
auto isEndFinish() const -> bool
void reset()
void exeWait()
void exeCountDown()
void exeCountDownEnd()
void exeFinish()
void exeFinishEnd()
void appear() virtual
void kill() virtual
void movement() virtual
void calcAnim(bool recursive) virtual
auto getNerveKeeper() const -> NerveKeeper* override
auto getName() const -> const char* override
auto getEffectKeeper() const -> EffectKeeper* override
auto getAudioKeeper() const -> AudioKeeper* override
auto getLayoutActionKeeper() const -> LayoutActionKeeper* override
auto getLayoutKeeper() const -> LayoutKeeper* override
auto getCameraDirector() const -> CameraDirector* override
auto getSceneObjHolder() const -> SceneObjHolder* override
auto getMessageSystem() const -> const MessageSystem* override
void control() virtual
void initLayoutKeeper(LayoutKeeper*)
void initActionKeeper()
void initTextPaneAnimator(LayoutTextPaneAnimator*)
void initExecuteInfo(LayoutExecuteInfo*)
void initHitReactionKeeper(HitReactionKeeper*)
void initSceneInfo(LayoutSceneInfo*)
void initLayoutPartsActorKeeper(s32)
void initEffectKeeper(EffectKeeper*)
void initAudioKeeper(AudioKeeper*)
void initNerve(const Nerve*, s32)
void setMainGroupName(const char*)
void syncAction()
auto isAlive() const -> bool
auto getExecuteInfo() const -> LayoutExecuteInfo*
auto getLayoutSceneInfo() const -> LayoutSceneInfo*

Function documentation

void RaceCountDownLayout::appear() virtual

void RaceCountDownLayout::kill() virtual

void RaceCountDownLayout::movement() virtual

void RaceCountDownLayout::calcAnim(bool recursive) virtual

NerveKeeper* RaceCountDownLayout::getNerveKeeper() const override

const char* RaceCountDownLayout::getName() const override

EffectKeeper* RaceCountDownLayout::getEffectKeeper() const override

AudioKeeper* RaceCountDownLayout::getAudioKeeper() const override

LayoutActionKeeper* RaceCountDownLayout::getLayoutActionKeeper() const override

LayoutKeeper* RaceCountDownLayout::getLayoutKeeper() const override

CameraDirector* RaceCountDownLayout::getCameraDirector() const override

SceneObjHolder* RaceCountDownLayout::getSceneObjHolder() const override

const MessageSystem* RaceCountDownLayout::getMessageSystem() const override

void RaceCountDownLayout::control() virtual

void RaceCountDownLayout::initLayoutKeeper(LayoutKeeper*)

void RaceCountDownLayout::initActionKeeper()

void RaceCountDownLayout::initTextPaneAnimator(LayoutTextPaneAnimator*)

void RaceCountDownLayout::initExecuteInfo(LayoutExecuteInfo*)

void RaceCountDownLayout::initHitReactionKeeper(HitReactionKeeper*)

void RaceCountDownLayout::initSceneInfo(LayoutSceneInfo*)

void RaceCountDownLayout::initEffectKeeper(EffectKeeper*)

void RaceCountDownLayout::initAudioKeeper(AudioKeeper*)

void RaceCountDownLayout::initNerve(const Nerve*, s32)

void RaceCountDownLayout::setMainGroupName(const char*)

void RaceCountDownLayout::syncAction()

bool RaceCountDownLayout::isAlive() const

LayoutExecuteInfo* RaceCountDownLayout::getExecuteInfo() const

LayoutSceneInfo* RaceCountDownLayout::getLayoutSceneInfo() const