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SaveObjInfo class
#include </OdysseyDecomp/src/System/SaveObjInfo.h>

Contents

  • Reference
    • Public types
    • Public static functions
    • Constructors, destructors, conversion operators
    • Public functions

Public types

enum class SaveType { Write, NoWriteInSameWorld, NoWriteResetMinigame, NoWriteInSameScenario }

Public static functions

static auto createSaveObjInfoWriteSaveData(const al::ActorInitInfo& initInfo, const al::PlacementId* placementId) -> SaveObjInfo*
static auto createSaveObjInfoNoWriteSaveDataInSameWorld(const al::ActorInitInfo& initInfo, const al::PlacementId* placementId) -> SaveObjInfo*
static auto createSaveObjInfoNoWriteSaveDataInSameWorldResetMiniGame(const al::ActorInitInfo& initInfo, const al::PlacementId* placementId) -> SaveObjInfo*
static auto createSaveObjInfoNoWriteSaveDataInSameScenario(const al::ActorInitInfo& initInfo, const al::PlacementId* placementId) -> SaveObjInfo*

Constructors, destructors, conversion operators

SaveObjInfo(const al::ActorInitInfo& initInfo, const al::PlacementId* placementId, SaveType saveType)

Public functions

void on()
void off()
auto isOn() const -> bool
void resetByPlacementId(al::PlacementId* id)
auto checkIsOn() const -> bool
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