SaveObjInfo class
Public types
- enum class SaveType { Write, NoWriteInSameWorld, NoWriteResetMinigame, NoWriteInSameScenario }
Public static functions
-
static auto createSaveObjInfoWriteSaveData(const al::
ActorInitInfo& initInfo, const al:: PlacementId* placementId) -> SaveObjInfo* -
static auto createSaveObjInfoNoWriteSaveDataInSameWorld(const al::
ActorInitInfo& initInfo, const al:: PlacementId* placementId) -> SaveObjInfo* -
static auto createSaveObjInfoNoWriteSaveDataInSameWorldResetMiniGame(const al::
ActorInitInfo& initInfo, const al:: PlacementId* placementId) -> SaveObjInfo* -
static auto createSaveObjInfoNoWriteSaveDataInSameScenario(const al::
ActorInitInfo& initInfo, const al:: PlacementId* placementId) -> SaveObjInfo*
Constructors, destructors, conversion operators
-
SaveObjInfo(const al::
ActorInitInfo& initInfo, const al:: PlacementId* placementId, SaveType saveType)
Public functions
- void on()
- void off()
- auto isOn() const -> bool
-
void resetByPlacementId(al::
PlacementId* id) - auto checkIsOn() const -> bool