SimpleLayoutMenu class

Base classes

class al::LayoutActor

Constructors, destructors, conversion operators

SimpleLayoutMenu(const char* name, const char* layoutName, const al::LayoutInitInfo& info, const char* archiveName, bool localize)
SimpleLayoutMenu(al::LayoutActor* parent, const char* name, const char* layoutName, const al::LayoutInitInfo& info, const char* archiveName)

Public functions

void startAppear(const char* actionName)
void startEnd(const char* actionName)
void exeAppear()
void exeWait()
void exeEnd()
void exeEndWait()
auto isAppearOrWait() const -> bool
auto isWait() const -> bool
auto isEndWait() const -> bool
void appear() virtual
void kill() virtual
void movement() virtual
void calcAnim(bool recursive) virtual
auto getNerveKeeper() const -> NerveKeeper* override
auto getName() const -> const char* override
auto getEffectKeeper() const -> EffectKeeper* override
auto getAudioKeeper() const -> AudioKeeper* override
auto getLayoutActionKeeper() const -> LayoutActionKeeper* override
auto getLayoutKeeper() const -> LayoutKeeper* override
auto getCameraDirector() const -> CameraDirector* override
auto getSceneObjHolder() const -> SceneObjHolder* override
auto getMessageSystem() const -> const MessageSystem* override
void control() virtual
void initLayoutKeeper(LayoutKeeper*)
void initActionKeeper()
void initTextPaneAnimator(LayoutTextPaneAnimator*)
void initExecuteInfo(LayoutExecuteInfo*)
void initHitReactionKeeper(HitReactionKeeper*)
void initSceneInfo(LayoutSceneInfo*)
void initLayoutPartsActorKeeper(s32)
void initEffectKeeper(EffectKeeper*)
void initAudioKeeper(AudioKeeper*)
void initNerve(const Nerve*, s32)
void setMainGroupName(const char*)
void syncAction()
auto isAlive() const -> bool
auto getExecuteInfo() const -> LayoutExecuteInfo*
auto getLayoutSceneInfo() const -> LayoutSceneInfo*

Function documentation

void SimpleLayoutMenu::appear() virtual

void SimpleLayoutMenu::kill() virtual

void SimpleLayoutMenu::movement() virtual

void SimpleLayoutMenu::calcAnim(bool recursive) virtual

NerveKeeper* SimpleLayoutMenu::getNerveKeeper() const override

const char* SimpleLayoutMenu::getName() const override

EffectKeeper* SimpleLayoutMenu::getEffectKeeper() const override

AudioKeeper* SimpleLayoutMenu::getAudioKeeper() const override

LayoutActionKeeper* SimpleLayoutMenu::getLayoutActionKeeper() const override

LayoutKeeper* SimpleLayoutMenu::getLayoutKeeper() const override

CameraDirector* SimpleLayoutMenu::getCameraDirector() const override

SceneObjHolder* SimpleLayoutMenu::getSceneObjHolder() const override

const MessageSystem* SimpleLayoutMenu::getMessageSystem() const override

void SimpleLayoutMenu::control() virtual

void SimpleLayoutMenu::initLayoutKeeper(LayoutKeeper*)

void SimpleLayoutMenu::initActionKeeper()

void SimpleLayoutMenu::initTextPaneAnimator(LayoutTextPaneAnimator*)

void SimpleLayoutMenu::initExecuteInfo(LayoutExecuteInfo*)

void SimpleLayoutMenu::initHitReactionKeeper(HitReactionKeeper*)

void SimpleLayoutMenu::initSceneInfo(LayoutSceneInfo*)

void SimpleLayoutMenu::initEffectKeeper(EffectKeeper*)

void SimpleLayoutMenu::initAudioKeeper(AudioKeeper*)

void SimpleLayoutMenu::initNerve(const Nerve*, s32)

void SimpleLayoutMenu::setMainGroupName(const char*)

void SimpleLayoutMenu::syncAction()

bool SimpleLayoutMenu::isAlive() const

LayoutExecuteInfo* SimpleLayoutMenu::getExecuteInfo() const

LayoutSceneInfo* SimpleLayoutMenu::getLayoutSceneInfo() const