StageSceneStateGetLifeMaxUpItem class
Base classes
-
template<class T>class al::HostStateBase<al::Scene>
Constructors, destructors, conversion operators
-
StageSceneStateGetLifeMaxUpItem(const char* name,
al::
Scene* scene, StageSceneLayout* stageSceneLayout)
Public functions
- void appear() override
- void kill() override
- void exeDemoGetLifeMaxUpItem()
-
auto getHost() const -> al::
Scene* - void init() virtual
- auto update() -> bool virtual
- void control() virtual
- auto isDead() const -> bool
- auto getNerveKeeper() const -> NerveKeeper* virtual
- void initNerve(const Nerve* nerve, s32 stateCount)
- void updateNerve()
Function documentation
al:: Scene* StageSceneStateGetLifeMaxUpItem:: getHost() const
#include <l/Library/Nerve/NerveStateBase.h>
void StageSceneStateGetLifeMaxUpItem:: init() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool StageSceneStateGetLifeMaxUpItem:: update() virtual
#include <l/Library/Nerve/NerveStateBase.h>
void StageSceneStateGetLifeMaxUpItem:: control() virtual
#include <l/Library/Nerve/NerveStateBase.h>
bool StageSceneStateGetLifeMaxUpItem:: isDead() const
#include <l/Library/Nerve/NerveStateBase.h>
NerveKeeper* StageSceneStateGetLifeMaxUpItem:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void StageSceneStateGetLifeMaxUpItem:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void StageSceneStateGetLifeMaxUpItem:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>