VolleyballBall class

Base classes

class al::LiveActor

Constructors, destructors, conversion operators

VolleyballBall(const char* name)

Public functions

void init(const al::ActorInitInfo& initInfo) override
void control() override
auto receiveMsg(const al::SensorMsg* message, al::HitSensor* other, al::HitSensor* self) -> bool override
void attackSensor(al::HitSensor* self, al::HitSensor* other) override
void attack(const sead::Vector3f& startPosition, const sead::Vector3f& endPosition, f32 attackSpeed)
void toss(const sead::Vector3f& startPosition, const sead::Vector3f& endPosition)
void reset()
auto isMiss() const -> bool
auto isReturnEnd() const -> bool
auto isTossEnd() const -> bool
auto isActive() const -> bool
auto isRetry() const -> bool
auto isRetryEnd() const -> bool
void exeWait()
void exeAttack()
void exeOnGround()
void endOnGround()
void exeReturn()
void exeReturnSmash()
void exeReturnEnd()
void exeMiss()
void exeMissReaction()
void exeToss()
void exeTossEnd()
void exeRetry()
void exeRetryEnd()
auto getNerveKeeper() const -> NerveKeeper* override
void initAfterPlacement() virtual
void appear() virtual
void makeActorAlive() virtual
void kill() virtual
void makeActorDead() virtual
void movement() virtual
void calcAnim() virtual
void draw() const virtual
void startClipped() virtual
void endClipped() virtual
auto receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) -> bool virtual
auto receiveMsgScreenPoint(const SensorMsg* message, ScreenPointer* source, ScreenPointTarget* target) -> bool virtual
auto getName() const -> const char* override
auto getBaseMtx() const -> const sead::Matrix34f* virtual
auto getEffectKeeper() const -> EffectKeeper* override
auto getAudioKeeper() const -> AudioKeeper* override
auto getStageSwitchKeeper() const -> StageSwitchKeeper* override
auto getRailRider() const -> RailRider* override
auto getSceneObjHolder() const -> SceneObjHolder* override
auto getCollisionDirector() const -> CollisionDirector* override
auto getAreaObjDirector() const -> AreaObjDirector* override
auto getCameraDirector() const -> CameraDirector* override
auto getNatureDirector() const -> NatureDirector*
void initStageSwitchKeeper() override
void updateCollider() virtual
auto getSceneInfo() const -> ActorSceneInfo*
void initPoseKeeper(ActorPoseKeeperBase* poseKeeper)
void initExecuteInfo(ActorExecuteInfo* executeInfo)
void initModelKeeper(ModelKeeper* modelKeeper)
void initActionKeeper(ActorActionKeeper* actionKeeper)
void initNerveKeeper(NerveKeeper* nerveKeeper)
void initHitSensor(s32 amount)
void initScreenPointKeeper(ScreenPointKeeper* screenPointKeeper)
void initEffectKeeper(EffectKeeper* effectKeeper)
void initAudioKeeper(AudioKeeper* audioKeeper)
void initRailKeeper(const ActorInitInfo& info, const char* linkName)
void initCollider(f32 radius, f32 offsetY, u32 allocatedHitInfo)
void initItemKeeper(s32 itemAmount)
void initScoreKeeper()
void initActorPrePassLightKeeper(ActorPrePassLightKeeper* lightKeeper)
void initActorOcclusionKeeper(ActorOcclusionKeeper* occlusionKeeper)
void initSubActorKeeper(SubActorKeeper* subActorKeeper)
void initSceneInfo(ActorSceneInfo* sceneInfo)
auto getFlags() const -> LiveActorFlag*
auto getModelKeeper() const -> ModelKeeper*
auto getPoseKeeper() const -> ActorPoseKeeperBase*
auto getExecuteInfo() const -> ActorExecuteInfo*
auto getActorActionKeeper() const -> ActorActionKeeper*
auto getActorItemKeeper() const -> ActorItemKeeper*
auto getActorScoreKeeper() const -> ActorScoreKeeper*
auto getCollider() const -> Collider*
auto getCollisionParts() const -> CollisionParts*
auto getHitSensorKeeper() const -> HitSensorKeeper*
auto getScreenPointKeeper() const -> ScreenPointKeeper*
auto getHitReactionKeeper() const -> HitReactionKeeper*
auto getRailKeeper() const -> RailKeeper*
auto getShadowKeeper() const -> ShadowKeeper*
auto getActorPrePassLightKeeper() const -> ActorPrePassLightKeeper*
auto getActorOcclusionKeeper() const -> ActorOcclusionKeeper*
auto getSubActorKeeper() const -> SubActorKeeper*
auto getActorParamHolder() const -> ActorParamHolder*
void setName(const char* newName)

Function documentation

NerveKeeper* VolleyballBall::getNerveKeeper() const override

void VolleyballBall::initAfterPlacement() virtual

void VolleyballBall::appear() virtual

void VolleyballBall::makeActorAlive() virtual

void VolleyballBall::kill() virtual

void VolleyballBall::makeActorDead() virtual

void VolleyballBall::movement() virtual

void VolleyballBall::calcAnim() virtual

void VolleyballBall::draw() const virtual

void VolleyballBall::startClipped() virtual

void VolleyballBall::endClipped() virtual

bool VolleyballBall::receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) virtual

bool VolleyballBall::receiveMsgScreenPoint(const SensorMsg* message, ScreenPointer* source, ScreenPointTarget* target) virtual

const char* VolleyballBall::getName() const override

const sead::Matrix34f* VolleyballBall::getBaseMtx() const virtual

EffectKeeper* VolleyballBall::getEffectKeeper() const override

AudioKeeper* VolleyballBall::getAudioKeeper() const override

StageSwitchKeeper* VolleyballBall::getStageSwitchKeeper() const override

RailRider* VolleyballBall::getRailRider() const override

SceneObjHolder* VolleyballBall::getSceneObjHolder() const override

CollisionDirector* VolleyballBall::getCollisionDirector() const override

AreaObjDirector* VolleyballBall::getAreaObjDirector() const override

CameraDirector* VolleyballBall::getCameraDirector() const override

NatureDirector* VolleyballBall::getNatureDirector() const

void VolleyballBall::initStageSwitchKeeper() override

void VolleyballBall::updateCollider() virtual

ActorSceneInfo* VolleyballBall::getSceneInfo() const

void VolleyballBall::initPoseKeeper(ActorPoseKeeperBase* poseKeeper)

void VolleyballBall::initExecuteInfo(ActorExecuteInfo* executeInfo)

void VolleyballBall::initModelKeeper(ModelKeeper* modelKeeper)

void VolleyballBall::initActionKeeper(ActorActionKeeper* actionKeeper)

void VolleyballBall::initNerveKeeper(NerveKeeper* nerveKeeper)

void VolleyballBall::initHitSensor(s32 amount)

void VolleyballBall::initScreenPointKeeper(ScreenPointKeeper* screenPointKeeper)

void VolleyballBall::initEffectKeeper(EffectKeeper* effectKeeper)

void VolleyballBall::initAudioKeeper(AudioKeeper* audioKeeper)

void VolleyballBall::initRailKeeper(const ActorInitInfo& info, const char* linkName)

void VolleyballBall::initCollider(f32 radius, f32 offsetY, u32 allocatedHitInfo)

void VolleyballBall::initItemKeeper(s32 itemAmount)

void VolleyballBall::initScoreKeeper()

void VolleyballBall::initActorPrePassLightKeeper(ActorPrePassLightKeeper* lightKeeper)

void VolleyballBall::initActorOcclusionKeeper(ActorOcclusionKeeper* occlusionKeeper)

void VolleyballBall::initSubActorKeeper(SubActorKeeper* subActorKeeper)

void VolleyballBall::initSceneInfo(ActorSceneInfo* sceneInfo)

LiveActorFlag* VolleyballBall::getFlags() const

ModelKeeper* VolleyballBall::getModelKeeper() const

ActorPoseKeeperBase* VolleyballBall::getPoseKeeper() const

ActorExecuteInfo* VolleyballBall::getExecuteInfo() const

ActorActionKeeper* VolleyballBall::getActorActionKeeper() const

ActorItemKeeper* VolleyballBall::getActorItemKeeper() const

ActorScoreKeeper* VolleyballBall::getActorScoreKeeper() const

Collider* VolleyballBall::getCollider() const

CollisionParts* VolleyballBall::getCollisionParts() const

HitSensorKeeper* VolleyballBall::getHitSensorKeeper() const

ScreenPointKeeper* VolleyballBall::getScreenPointKeeper() const

HitReactionKeeper* VolleyballBall::getHitReactionKeeper() const

RailKeeper* VolleyballBall::getRailKeeper() const

ShadowKeeper* VolleyballBall::getShadowKeeper() const

ActorPrePassLightKeeper* VolleyballBall::getActorPrePassLightKeeper() const

ActorOcclusionKeeper* VolleyballBall::getActorOcclusionKeeper() const

SubActorKeeper* VolleyballBall::getSubActorKeeper() const

ActorParamHolder* VolleyballBall::getActorParamHolder() const

void VolleyballBall::setName(const char* newName)