WorldMapRoute class

Base classes

class WorldMapParts

Public static functions

static void initParts(WorldMapParts*, const char*, const al::ActorInitInfo&, const sead::Matrix34f*, const sead::Matrix34f&, const char*)
static auto create(const char*, const char*, const al::ActorInitInfo&, const sead::Matrix34f*, const sead::Matrix34f&, const char*) -> WorldMapParts*

Constructors, destructors, conversion operators

WorldMapRoute(const char*)

Public functions

auto create(const char*, const char*, const al::ActorInitInfo&, const sead::Matrix34f*, f32) -> WorldMapRoute*
void calcPose(const sead::Vector3f&, const sead::Vector3f&, const sead::Vector3f&, const sead::Vector3f&, f32, bool, bool, bool, bool)
void appear() virtual
void kill() virtual
void movement() virtual
void calcAnim() virtual
void openRoute(s32)
void exeWait()
void exeOpen()
void setWorldMtx(const sead::Matrix34f&)
void updatePose()
void control() override
void setLocalMtx(const sead::Matrix34f&) virtual
auto getNerveKeeper() const -> NerveKeeper* override
void init(const ActorInitInfo& info) virtual
void initAfterPlacement() virtual
void makeActorAlive() virtual
void makeActorDead() virtual
void draw() const virtual
void startClipped() virtual
void endClipped() virtual
void attackSensor(HitSensor* self, HitSensor* other) virtual
auto receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) -> bool virtual
auto receiveMsgScreenPoint(const SensorMsg* message, ScreenPointer* source, ScreenPointTarget* target) -> bool virtual
auto getName() const -> const char* override
auto getBaseMtx() const -> const sead::Matrix34f* virtual
auto getEffectKeeper() const -> EffectKeeper* override
auto getAudioKeeper() const -> AudioKeeper* override
auto getStageSwitchKeeper() const -> StageSwitchKeeper* override
auto getRailRider() const -> RailRider* override
auto getSceneObjHolder() const -> SceneObjHolder* override
auto getCollisionDirector() const -> CollisionDirector* override
auto getAreaObjDirector() const -> AreaObjDirector* override
auto getCameraDirector() const -> CameraDirector* override
auto getNatureDirector() const -> NatureDirector*
void initStageSwitchKeeper() override
void updateCollider() virtual
auto getSceneInfo() const -> ActorSceneInfo*
void initPoseKeeper(ActorPoseKeeperBase* poseKeeper)
void initExecuteInfo(ActorExecuteInfo* executeInfo)
void initModelKeeper(ModelKeeper* modelKeeper)
void initActionKeeper(ActorActionKeeper* actionKeeper)
void initNerveKeeper(NerveKeeper* nerveKeeper)
void initHitSensor(s32 amount)
void initScreenPointKeeper(ScreenPointKeeper* screenPointKeeper)
void initEffectKeeper(EffectKeeper* effectKeeper)
void initAudioKeeper(AudioKeeper* audioKeeper)
void initRailKeeper(const ActorInitInfo& info, const char* linkName)
void initCollider(f32 radius, f32 offsetY, u32 allocatedHitInfo)
void initItemKeeper(s32 itemAmount)
void initScoreKeeper()
void initActorPrePassLightKeeper(ActorPrePassLightKeeper* lightKeeper)
void initActorOcclusionKeeper(ActorOcclusionKeeper* occlusionKeeper)
void initSubActorKeeper(SubActorKeeper* subActorKeeper)
void initSceneInfo(ActorSceneInfo* sceneInfo)
auto getFlags() const -> LiveActorFlag*
auto getModelKeeper() const -> ModelKeeper*
auto getPoseKeeper() const -> ActorPoseKeeperBase*
auto getExecuteInfo() const -> ActorExecuteInfo*
auto getActorActionKeeper() const -> ActorActionKeeper*
auto getActorItemKeeper() const -> ActorItemKeeper*
auto getActorScoreKeeper() const -> ActorScoreKeeper*
auto getCollider() const -> Collider*
auto getCollisionParts() const -> CollisionParts*
auto getHitSensorKeeper() const -> HitSensorKeeper*
auto getScreenPointKeeper() const -> ScreenPointKeeper*
auto getHitReactionKeeper() const -> HitReactionKeeper*
auto getRailKeeper() const -> RailKeeper*
auto getShadowKeeper() const -> ShadowKeeper*
auto getActorPrePassLightKeeper() const -> ActorPrePassLightKeeper*
auto getActorOcclusionKeeper() const -> ActorOcclusionKeeper*
auto getSubActorKeeper() const -> SubActorKeeper*
auto getActorParamHolder() const -> ActorParamHolder*
void setName(const char* newName)

Function documentation

static void WorldMapRoute::initParts(WorldMapParts*, const char*, const al::ActorInitInfo&, const sead::Matrix34f*, const sead::Matrix34f&, const char*)

static WorldMapParts* WorldMapRoute::create(const char*, const char*, const al::ActorInitInfo&, const sead::Matrix34f*, const sead::Matrix34f&, const char*)

void WorldMapRoute::setWorldMtx(const sead::Matrix34f&)

void WorldMapRoute::updatePose()

void WorldMapRoute::control() override

void WorldMapRoute::setLocalMtx(const sead::Matrix34f&) virtual

NerveKeeper* WorldMapRoute::getNerveKeeper() const override

void WorldMapRoute::init(const ActorInitInfo& info) virtual

void WorldMapRoute::initAfterPlacement() virtual

void WorldMapRoute::makeActorAlive() virtual

void WorldMapRoute::makeActorDead() virtual

void WorldMapRoute::draw() const virtual

void WorldMapRoute::startClipped() virtual

void WorldMapRoute::endClipped() virtual

void WorldMapRoute::attackSensor(HitSensor* self, HitSensor* other) virtual

bool WorldMapRoute::receiveMsg(const SensorMsg* message, HitSensor* other, HitSensor* self) virtual

bool WorldMapRoute::receiveMsgScreenPoint(const SensorMsg* message, ScreenPointer* source, ScreenPointTarget* target) virtual

const char* WorldMapRoute::getName() const override

const sead::Matrix34f* WorldMapRoute::getBaseMtx() const virtual

EffectKeeper* WorldMapRoute::getEffectKeeper() const override

AudioKeeper* WorldMapRoute::getAudioKeeper() const override

StageSwitchKeeper* WorldMapRoute::getStageSwitchKeeper() const override

RailRider* WorldMapRoute::getRailRider() const override

SceneObjHolder* WorldMapRoute::getSceneObjHolder() const override

CollisionDirector* WorldMapRoute::getCollisionDirector() const override

AreaObjDirector* WorldMapRoute::getAreaObjDirector() const override

CameraDirector* WorldMapRoute::getCameraDirector() const override

NatureDirector* WorldMapRoute::getNatureDirector() const

void WorldMapRoute::initStageSwitchKeeper() override

void WorldMapRoute::updateCollider() virtual

ActorSceneInfo* WorldMapRoute::getSceneInfo() const

void WorldMapRoute::initPoseKeeper(ActorPoseKeeperBase* poseKeeper)

void WorldMapRoute::initExecuteInfo(ActorExecuteInfo* executeInfo)

void WorldMapRoute::initModelKeeper(ModelKeeper* modelKeeper)

void WorldMapRoute::initActionKeeper(ActorActionKeeper* actionKeeper)

void WorldMapRoute::initNerveKeeper(NerveKeeper* nerveKeeper)

void WorldMapRoute::initHitSensor(s32 amount)

void WorldMapRoute::initScreenPointKeeper(ScreenPointKeeper* screenPointKeeper)

void WorldMapRoute::initEffectKeeper(EffectKeeper* effectKeeper)

void WorldMapRoute::initAudioKeeper(AudioKeeper* audioKeeper)

void WorldMapRoute::initRailKeeper(const ActorInitInfo& info, const char* linkName)

void WorldMapRoute::initCollider(f32 radius, f32 offsetY, u32 allocatedHitInfo)

void WorldMapRoute::initItemKeeper(s32 itemAmount)

void WorldMapRoute::initScoreKeeper()

void WorldMapRoute::initActorPrePassLightKeeper(ActorPrePassLightKeeper* lightKeeper)

void WorldMapRoute::initActorOcclusionKeeper(ActorOcclusionKeeper* occlusionKeeper)

void WorldMapRoute::initSubActorKeeper(SubActorKeeper* subActorKeeper)

void WorldMapRoute::initSceneInfo(ActorSceneInfo* sceneInfo)

LiveActorFlag* WorldMapRoute::getFlags() const

ModelKeeper* WorldMapRoute::getModelKeeper() const

ActorPoseKeeperBase* WorldMapRoute::getPoseKeeper() const

ActorExecuteInfo* WorldMapRoute::getExecuteInfo() const

ActorActionKeeper* WorldMapRoute::getActorActionKeeper() const

ActorItemKeeper* WorldMapRoute::getActorItemKeeper() const

ActorScoreKeeper* WorldMapRoute::getActorScoreKeeper() const

Collider* WorldMapRoute::getCollider() const

CollisionParts* WorldMapRoute::getCollisionParts() const

HitSensorKeeper* WorldMapRoute::getHitSensorKeeper() const

ScreenPointKeeper* WorldMapRoute::getScreenPointKeeper() const

HitReactionKeeper* WorldMapRoute::getHitReactionKeeper() const

RailKeeper* WorldMapRoute::getRailKeeper() const

ShadowKeeper* WorldMapRoute::getShadowKeeper() const

ActorPrePassLightKeeper* WorldMapRoute::getActorPrePassLightKeeper() const

ActorOcclusionKeeper* WorldMapRoute::getActorOcclusionKeeper() const

SubActorKeeper* WorldMapRoute::getSubActorKeeper() const

ActorParamHolder* WorldMapRoute::getActorParamHolder() const

void WorldMapRoute::setName(const char* newName)