ActionAnimCtrl class
Public static functions
- static auto tryCreate(LiveActor*, const ActorResource*, const char*, const char*) -> ActionAnimCtrl*
Constructors, destructors, conversion operators
Public functions
- void init(const ActorResource*, const char*, const char*)
- auto start(const char*) -> bool
- auto trySetFrame(f32) -> bool
- auto isExistAction(const char*) -> bool
- auto isActionOneTime(const char*) -> bool
- auto isActionEnd() -> bool
- void sortCtrlInfo()
- auto findAnimInfo(const char*) const -> const char*
- auto getPlayingActionName() -> const char*
- auto getActionFrameMax(const char*) const -> f32
- auto getFrame() const -> f32
- auto getFrameRate() const -> f32