ActionPadAndCameraCtrl class
Public static functions
-
static auto tryCreate(const LiveActor*,
const ActorResource*,
const sead::
Vector3f*, const char*) -> ActionPadAndCameraCtrl*
Constructors, destructors, conversion operators
-
ActionPadAndCameraCtrl(const LiveActor*,
const ActorResource*,
const sead::
Vector3f*, const char*)
Public functions
- void notifyActorDead()
- void notifyActorEndClipped()
- void notifyActorStartClipped()
- void startAction(const char*)
- void startPadRumble(const ActionPadAndCameraInfo*)
- void stopPadRumble(const ActionPadAndCameraInfo*)
- void update(f32, f32, f32, bool)
- void updateCamera(const ActionPadAndCameraInfo*)
- void updateCameraLoopShake(const ActionPadAndCameraInfo*)
- void updatePadRumbleSourcePos(ActionPadAndCameraInfo*)