ActorItemKeeper class
Constructors, destructors, conversion operators
- ActorItemKeeper(const LiveActor*, s32)
Public functions
- auto addItem(const ActorInitInfo&, const char*, const char*, const char*, s32, bool) -> ActorItemInfo*
- void reset()
- void setFactor(const char*, const HitSensor*)
- auto getAppearItemInfo(const char*) const -> ActorItemInfo*