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al::ActorPrePassLightKeeper class
#include </OdysseyDecomp/lib/al/Project/Light/ActorPrepassLightKeeper.h>

Contents

  • Reference
    • Public types
    • Public static functions
    • Constructors, destructors, conversion operators
    • Public functions

Public types

class UserColor

Public static functions

static auto isExistFile(const Resource*, const char*) -> bool

Constructors, destructors, conversion operators

ActorPrePassLightKeeper(LiveActor*)

Public functions

void init(const Resource*, const ActorInitInfo&, const char*)
void initLightNum(s32)
void initAfterPlacement()
void appear(bool)
void requestKill()
void hideModel()
void updateHideModel(bool)
auto getLightBase(const char*) -> PrePassLightBase*
auto getLightBase(s32) -> PrePassLightBase*
auto findUserColor(const char*) -> sead::Color4f*
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