Super Mario Odyssey | Docs
  1. Pages
  2. Namespaces
  1. Classes
  2. Files

al::ActorResourceHolder class
#include </OdysseyDecomp/lib/al/Library/Resource/ActorResourceHolder.h>

Contents

  • Reference
    • Base classes
    • Constructors, destructors, conversion operators
    • Public functions

Base classes

class HioNode

Constructors, destructors, conversion operators

ActorResourceHolder(s32)
~ActorResourceHolder()

Public functions

auto tryFindActorResource(const sead::SafeString&) -> ActorResource*
auto findActorResourceImpl(const sead::SafeString&) -> ActorResource*
auto createActorResource(const sead::SafeString&, Resource*, Resource*) -> ActorResource*
void removeAll()
void eraseResourceUser(Resource*)
void freeErasedActorResource()
Tab / T to search, Esc to close
…

Search for symbols, directories, files, pages or modules. You can omit any prefix from the symbol or file path; adding a : or / suffix lists all members of given symbol or directory.

Use ↓ / ↑ to navigate through the list, Enter to go. Tab autocompletes common prefix, you can copy a link to the result using ⌘ L while ⌘ M produces a Markdown link.

Sorry, nothing was found.

    Super Mario Odyssey Docs. Created with Doxygen 1.8.20 and m.css.