CameraTargetHolder class
Constructors, destructors, conversion operators
- CameraTargetHolder(u32 maxTargets)
Public functions
- auto tryGetViewTarget(u32 index) const -> CameraTargetBase*
- auto getViewTarget(u32 index) const -> CameraTargetBase*
- auto getTopSubTarget() const -> CameraSubTargetBase*
- void initAfterPlacement(const PlayerHolder*)
- void update()
- void addTarget(CameraTargetBase* target)
- void removeTarget(const CameraTargetBase* target)
- void addSubTarget(CameraSubTargetBase* subTarget)
- void removeSubTarget(CameraSubTargetBase* subTarget)
- void addPlacementSubTarget(CameraSubTargetBase* subTarget)
- void removePlacementSubTarget(CameraSubTargetBase* subTarget)
- auto isChangeViewTarget(u32 index) const -> bool