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al::CameraTargetHolder class
#include </OdysseyDecomp/lib/al/Library/Camera/CameraTargetHolder.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions

Constructors, destructors, conversion operators

CameraTargetHolder(u32 maxTargets)

Public functions

auto tryGetViewTarget(u32 index) const -> CameraTargetBase*
auto getViewTarget(u32 index) const -> CameraTargetBase*
auto getTopSubTarget() const -> CameraSubTargetBase*
void initAfterPlacement(const PlayerHolder*)
void update()
void addTarget(CameraTargetBase* target)
void removeTarget(const CameraTargetBase* target)
void addSubTarget(CameraSubTargetBase* subTarget)
void removeSubTarget(CameraSubTargetBase* subTarget)
void addPlacementSubTarget(CameraSubTargetBase* subTarget)
void removePlacementSubTarget(CameraSubTargetBase* subTarget)
auto isChangeViewTarget(u32 index) const -> bool
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