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al::EffectSystem class
#include </OdysseyDecomp/lib/al/Library/Effect/EffectSystem.h>

Contents

  • Reference
    • Public static functions
    • Constructors, destructors, conversion operators
    • Public functions

Public static functions

static auto initializeSystem(agl::DrawContext*, sead::Heap*) -> EffectSystem*

Constructors, destructors, conversion operators

EffectSystem()

Public functions

void initScene()
void startScene(ExecuteDirector*)
void endScene()
void endInit()
void setCameraDirector(CameraDirector*)
void setGraphicsSystemInfo(const GraphicsSystemInfo*)
void set_69(bool val)
auto getEffectSystemInfo() -> EffectSystemInfo*
auto getEffectSystemInfo() const -> const EffectSystemInfo*
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