EffectSystem class
Public static functions
-
static auto initializeSystem(agl::
DrawContext*, sead:: Heap*) -> EffectSystem*
Constructors, destructors, conversion operators
Public functions
- void initScene()
- void startScene(ExecuteDirector*)
- void endScene()
- void endInit()
- void setCameraDirector(CameraDirector*)
- void setGraphicsSystemInfo(const GraphicsSystemInfo*)
- void set_69(bool val)
- auto getEffectSystemInfo() -> EffectSystemInfo*
- auto getEffectSystemInfo() const -> const EffectSystemInfo*