SceneCreator class
Constructors, destructors, conversion operators
Public functions
- void createScene(const char*, const char*, s32, const char*, bool, s32)
-
void setSceneAndThreadInit(Scene*,
const char*,
s32,
const char*,
s32,
sead::
Heap*) - void setSceneAndInit(Scene*, const char*, s32, const char*)
- auto tryEndInitThread() -> bool
- auto isExistInitThread() -> bool