ScreenPointKeeper class
Public static functions
- static auto isExistFile(const Resource*, const char*) -> bool
Constructors, destructors, conversion operators
Public functions
- void initByYaml(LiveActor*, const Resource*, const ActorInitInfo&, const char*)
- void initArray(s32)
-
auto addTarget(LiveActor*,
const ActorInitInfo&,
const char*,
f32,
const sead::
Vector3f*, const char*, const sead:: Vector3f&) -> ScreenPointTarget* - void update()
- void validate()
- auto getTarget(s32) const -> const ScreenPointTarget*
- void invalidate()
- void validateBySystem()
- void invalidateBySystem()
- auto getTarget(const char*) const -> const ScreenPointTarget*
- auto isExistTarget(const char*) const -> bool