SwingMovement class
Base classes
- class NerveExecutor
Constructors, destructors, conversion operators
- SwingMovement()
- SwingMovement(const ActorInitInfo& info)
Public functions
- auto updateRotate() -> bool
- void exeMove()
- void exeStop()
- auto isLeft() const -> bool
- auto isStop() const -> bool
- auto getCurrentAngle() const -> f32
- auto getNerveKeeper() const -> NerveKeeper* virtual
- void initNerve(const Nerve* nerve, s32 stateCount)
- void updateNerve()
Function documentation
NerveKeeper* al:: SwingMovement:: getNerveKeeper() const virtual
#include <l/Library/Nerve/NerveExecutor.h>
void al:: SwingMovement:: initNerve(const Nerve* nerve,
s32 stateCount)
#include <l/Library/Nerve/NerveExecutor.h>
void al:: SwingMovement:: updateNerve()
#include <l/Library/Nerve/NerveExecutor.h>