al::SwingMovement class

Base classes

class NerveExecutor

Constructors, destructors, conversion operators

SwingMovement()
SwingMovement(const ActorInitInfo& info)

Public functions

auto updateRotate() -> bool
void exeMove()
void exeStop()
auto isLeft() const -> bool
auto isStop() const -> bool
auto getCurrentAngle() const -> f32
auto getNerveKeeper() const -> NerveKeeper* virtual
void initNerve(const Nerve* nerve, s32 stateCount)
void updateNerve()

Function documentation

NerveKeeper* al::SwingMovement::getNerveKeeper() const virtual

void al::SwingMovement::initNerve(const Nerve* nerve, s32 stateCount)

void al::SwingMovement::updateNerve()