nn::g3d::ResModel class

Public functions

auto BindTexture(nn::g3d::TextureRef(*)(char const*, void*), void*) -> u64
void ForceBindTexture(nn::g3d::TextureRef const&, char const*)
void ReleaseTexture()
void Setup(gfx::Device*)
void Cleanup(gfx::Device*)
void Reset()
void Reset(u32)
auto FindMaterial(char const* materialName) const -> nn::g3d::ResMaterial*

Public variables

u8 _0