ResModel class
Public functions
-
auto BindTexture(nn::
g3d:: TextureRef(*)(char const*, void*), void*) -> u64 -
void ForceBindTexture(nn::
g3d:: TextureRef const&, char const*) - void ReleaseTexture()
-
void Setup(gfx::
Device*) -
void Cleanup(gfx::
Device*) - void Reset()
- void Reset(u32)
-
auto FindMaterial(char const* materialName) const -> nn::
g3d:: ResMaterial*