Key class
Base classes
- class RootObject
Public types
- enum TargetPool { }
Constructors, destructors, conversion operators
Public functions
- auto GetContentPtr() -> u64*
- auto GetLength() const -> u64
-
auto operator=(nn::
nex:: Key const&) -> nn:: nex:: Key& -
auto operator==(nn::
nex:: Key const&) -> bool -
auto operator!=(nn::
nex:: Key const&) -> bool - void PrepareContentPtr(u64)
-
auto ToString() -> nn::
nex:: String* -
void ExtractToString(nn::
nex:: String*) const - void Trace(u64) const
- void GenerateRandomKey(u64)
- auto operator new(u64) -> void*
- auto operator new(u64, char const*, u32) -> void*
-
auto operator new(u64,
nn::
nex:: RootObject:: TargetPool) -> void* -
auto operator new(u64,
nn::
nex:: RootObject:: TargetPool, char const*, u32) -> void* - void operator delete(void*)
- void operator delete(void*, char const*, u32)
- auto operator new[](u64) -> void*
- auto operator new[](u64, char const*, u32) -> void*
- void operator delete[](void*)
- void operator delete[](void*, char const*, u32)
Public variables
Enum documentation
enum nn:: nex:: Key:: TargetPool
#include <nn/nex/RootObject.h>
Function documentation
void* nn:: nex:: Key:: operator new(u64)
#include <nn/nex/RootObject.h>
void* nn:: nex:: Key:: operator new(u64,
char const*,
u32)
#include <nn/nex/RootObject.h>
void* nn:: nex:: Key:: operator new(u64,
nn:: nex:: RootObject:: TargetPool)
#include <nn/nex/RootObject.h>
void* nn:: nex:: Key:: operator new(u64,
nn:: nex:: RootObject:: TargetPool,
char const*,
u32)
#include <nn/nex/RootObject.h>
void nn:: nex:: Key:: operator delete(void*)
#include <nn/nex/RootObject.h>
void nn:: nex:: Key:: operator delete(void*,
char const*,
u32)
#include <nn/nex/RootObject.h>
void* nn:: nex:: Key:: operator new[](u64)
#include <nn/nex/RootObject.h>
void* nn:: nex:: Key:: operator new[](u64,
char const*,
u32)
#include <nn/nex/RootObject.h>
void nn:: nex:: Key:: operator delete[](void*)
#include <nn/nex/RootObject.h>
void nn:: nex:: Key:: operator delete[](void*,
char const*,
u32)
#include <nn/nex/RootObject.h>