Super Mario Odyssey | Docs
  1. Pages
  2. Namespaces
  1. Classes
  2. Files

nn::ui2d::Pane class
#include </OdysseyDecomp/lib/NintendoSDK/include/nn/ui2d/Pane.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions
    • Public variables

Constructors, destructors, conversion operators

NN_RUNTIME_TYPEINFO_BASE()
Pane()
Pane(const Pane&)
~Pane() virtual

Public functions

auto GetVertexColor(s32) -> s32 virtual
auto GetColorElement(s32) -> u8 virtual
void SetColorElement(u32, u8) virtual
auto GetVertexColorElement(s32) -> u8 virtual
void SetVertexColorElement(u32, u8) virtual
auto GetMaterialCount() const -> u32 virtual
auto GetMaterial(s32) const -> u64* virtual
void BindAnimation(AnimTransform*, bool, bool) virtual
void UnbindAnimation(AnimTransform*, bool) virtual
void Initialize()
void SetName(const char*)
void SetUserData(const char*)
void AppendChild(Pane*)
void PrependChild(Pane*)
void InsertChild(Pane*, Pane*)
void RemoveChild(Pane*)
void GetVertexPos() const

Public variables

Pane* mParent
u64 _10
u64 _18
u64 _20
u64 _28
float mPositionX
float mPositionY
float mPositionZ
float mRotationX
float mRotationY
float mRotationZ
float mScaleX
float mScaleY
float mSizeX
float mSizeY
u8 mFlags
u8 mAlpha
u8 mAlphaInfluence
u8 mOriginFlags
u32 _5C
u64 _60
Layout* mLayout
u128 _70
u128 _80
u128 _90
u64 _A0
u64 _A8
void* mAnimExtUserData
char mPanelName
u8 _D0
char mUserData
u8 _D9
u16 _DA
u32 _DC
Tab / T to search, Esc to close
…

Search for symbols, directories, files, pages or modules. You can omit any prefix from the symbol or file path; adding a : or / suffix lists all members of given symbol or directory.

Use ↓ / ↑ to navigate through the list, Enter to go. Tab autocompletes common prefix, you can copy a link to the result using ⌘ L while ⌘ M produces a Markdown link.

Sorry, nothing was found.

    Super Mario Odyssey Docs. Created with Doxygen 1.8.20 and m.css.